Rejoin the Fight

Rejoin the Fight

Sorcery

Mana cost: {5}{B}

How we read this card

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

on-cast — mills a card

on-cast — brings a card back

Causes: mill a card, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Rejoin the Fight is one).

  1. Erebos's Titan — When a creature leaves a graveyard thanks to Rejoin the Fight, Erebos's Titan triggers

12 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Rejoin the Fight is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Rejoin the Fight can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Rejoin the Fight can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Rejoin the Fight can bring back
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Rejoin the Fight can bring back
  5. Foot Chopper — Foot Chopper puts cards into the graveyard that Rejoin the Fight can bring back
  6. Tainted Aether — Tainted Aether puts cards into the graveyard that Rejoin the Fight can bring back
  7. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Rejoin the Fight can bring back
  8. Grave Peril — Grave Peril puts cards into the graveyard that Rejoin the Fight can bring back
  9. Spreading Plague — Spreading Plague puts cards into the graveyard that Rejoin the Fight can bring back
  10. Saw — Saw puts cards into the graveyard that Rejoin the Fight can bring back

2,759 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Rejoin the Fight is one).

When Rejoin the Fight is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rejoin the Fight is one).

  1. Gale, Waterdeep Prodigy — Rejoin the Fight puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Rejoin the Fight puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Rejoin the Fight puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Rejoin the Fight puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Rejoin the Fight puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Rejoin the Fight puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Rejoin the Fight fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Rejoin the Fight puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Rejoin the Fight puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Rejoin the Fight puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Rejoin the Fight is one).

When a card hits the graveyard thanks to Rejoin the Fight:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Rejoin the Fight is one).

When a creature enters thanks to Rejoin the Fight:

  1. Dual Nature — makes a token
  2. Faerie Artisans — makes a token
  3. Bramble Sovereign — makes a token
  4. Theoretical Duplication — makes a token
  5. Overburden — triggers

28 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Rejoin the Fight is one).

When a creature enters thanks to Rejoin the Fight:

  1. Blasting Station — untaps itself
  2. Mogg Bombers — sacrifices itself
  3. Flame-Kin War Scout — sacrifices itself
  4. Monkey Cage — sacrifices itself

347 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Rejoin the Fight is one).

  1. Master of Winds — When Rejoin the Fight is cast, Master of Winds triggers

11 other cards care about it too. These are the ones with the most connections.