Renewal

Sorcery

Produces: a land being sacrificed, a land dying, search land , a land entering the battlefield, a library being shuffled, a card being drawn.

Cares about: an upkeep.

Partners

333 cards can cause a land being sacrificed.

  1. Hearthhull, the Worldseed — When a land sacrifices something thanks to Renewal, Hearthhull, the Worldseed costs each opponent 2 life
  2. Scouring Swarm — When a land sacrifices something thanks to Renewal, Scouring Swarm makes a token
  3. Baloth Prime — When a land sacrifices something thanks to Renewal, Baloth Prime makes a token

424 cards can cause a land entering the battlefield.

  1. Nissa, Worldsoul Speaker — When a land enters thanks to Renewal, Nissa, Worldsoul Speaker adds mana
  2. Seedship Agrarian — When a land enters thanks to Renewal, Seedship Agrarian puts counters on a permanent
  3. Foe-liage — When a land enters thanks to Renewal, Foe-liage puts a counter on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →