Revive the Shire

Revive the Shire

Sorcery

Mana cost: {1}{G}

How we read this card

Return target permanent card from your graveyard to your hand. Create a Food token.

on-cast — brings a card back

on-cast — makes a token

Causes: a permanent leaves a graveyard, create a Food artifact token, put a Food artifact token onto the battlefield.

Cares about: a permanent in a graveyard.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this.

  1. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Revive the Shire can bring back
  2. Lich — Lich puts cards into the graveyard that Revive the Shire can bring back
  3. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that Revive the Shire can bring back
  4. Worldslayer — Worldslayer puts cards into the graveyard that Revive the Shire can bring back
  5. Aether Barrier — Aether Barrier puts cards into the graveyard that Revive the Shire can bring back
  6. Spirit-Sister's Call — Spirit-Sister's Call puts cards into the graveyard that Revive the Shire can bring back
  7. Extricator of Sin // Extricator of Flesh — Extricator of Sin // Extricator of Flesh puts cards into the graveyard that Revive the Shire can bring back
  8. Lich's Tomb — Lich's Tomb puts cards into the graveyard that Revive the Shire can bring back
  9. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Revive the Shire can bring back
  10. Ugin's Construct — Ugin's Construct puts cards into the graveyard that Revive the Shire can bring back
  11. Wirefly Hive — Wirefly Hive puts cards into the graveyard that Revive the Shire can bring back
  12. Green Slime — Green Slime puts cards into the graveyard that Revive the Shire can bring back
  13. Giant's Boulder — When Giant's Boulder is in the graveyard, Revive the Shire can bring it back
  14. Eye of Doom — When Eye of Doom is in the graveyard, Revive the Shire can bring it back
  15. Unstable Obelisk — When Unstable Obelisk is in the graveyard, Revive the Shire can bring it back
  16. Apocalypse Chime — When Apocalypse Chime is in the graveyard, Revive the Shire can bring it back
  17. Goblin Firebomb — When Goblin Firebomb is in the graveyard, Revive the Shire can bring it back

185 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Revive the Shire is one).

When a permanent leaves a graveyard thanks to Revive the Shire:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Revive the Shire is one).

When a Food enters thanks to Revive the Shire:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Revive the Shire is one).

When Revive the Shire makes a Food token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Revive the Shire is one).

When Revive the Shire is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Revive the Shire is one).

When a Food enters thanks to Revive the Shire:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Revive the Shire is one).

When a Food enters thanks to Revive the Shire:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

39 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Revive the Shire is one).

When Revive the Shire is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.