Sacred Guide

Sacred Guide

Creature — Human Cleric

Mana cost: {W}

How we read this card

Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

activated {1}{W}, Sacrifice this creature —

activated {1}{W}, Sacrifice this creature — searches a library

activated {1}{W}, Sacrifice this creature —

Causes: sacrifice a creature, a creature dies, exile a card.

Cares about: nothing.

Works well with

a Cleric is put into a graveyard from the battlefield — 36 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide is put into a graveyard from the battlefield:

  1. Rotlung Reanimator — makes a token
  2. Orah, Skyclave Hierophant — brings a card back

a Cleric in a graveyard — 36 cards in the game can cause this (Sacred Guide is one).

  1. Misery Charm — When Sacred Guide is in the graveyard, Misery Charm can bring it back

1 other card cares about it too. These are the ones with the most connections.

a Human creature in a graveyard — 142 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide is in the graveyard:

  1. Survivors' Bond — can bring it back
  2. Angel of Glory's Rise — can bring it back

1 other card cares about it too. These are the ones with the most connections.

a Human creature dies — 143 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide is put into a graveyard from the battlefield:

  1. Xathrid Necromancer — makes a token
  2. Village Cannibals — puts a +1/+1 counter on itself

a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Sacred Guide is one).

  1. Jerren, Corrupted Bishop // Ormendahl, the Corrupter — When Sacred Guide is put into a graveyard from the battlefield, Jerren, Corrupted Bishop // Ormendahl, the Corrupter makes you lose life

a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Sacred Guide is one).

  1. Laid to Rest — When Sacred Guide is put into a graveyard from the battlefield, Laid to Rest draws you 1 card

a Cleric enters the battlefield — 722 cards in the game can cause this (Sacred Guide is one).

  1. Cleric of Life's Bond — When Sacred Guide enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Sacred Guide is one).

When you sacrifice Sacred Guide:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Sacred Guide is one).

When you sacrifice Sacred Guide:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

19 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Sacred Guide is one).

  1. The War Doctor — When a permanent is exiled thanks to Sacred Guide, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Sacred Guide, it triggers

a creature in a graveyard — 2,769 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide is in the graveyard:

  1. Chainer, Dementia Master — can bring it back
  2. Thwart the Grave — can bring it back
  3. Havengul Lich — can bring it back
  4. Liliana the Repentant — can bring it back
  5. Paleoloth — can bring it back
  6. Chainer, Nightmare Adept — can bring it back
  7. Banon, the Returners' Leader — can bring it back
  8. Surgical Suite // Hospital Room — can bring it back
  9. Sword of Light and Shadow — can bring it back
  10. Necromantic Thirst — can bring it back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide dies:

  1. Zahur, Glory's Past — makes a token
  2. Liesa, Forgotten Archangel — brings a card back
  3. Avacyn, Angel of Horror — brings a card back
  4. Yedora, Grave Gardener — brings a card back
  5. Nim Deathmantle — brings a card back
  6. Valkyrie's Call — brings a card back
  7. Decaying Soil — brings a card back
  8. High-Society Hunter — draws you 1 card
  9. Liliana, Heretical Healer // Liliana, Defiant Necromancer — flickers itself
  10. Body Launderer — draws and discards

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide dies:

  1. Pious Evangel // Wayward Disciple — makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — makes each opponent lose 1 life
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Saffi Eriksdotter — sacrifices itself

458 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Sacred Guide is one).

  1. Ninja Teen — When Sacred Guide leaves the battlefield, Ninja Teen makes each opponent lose 1 life

34 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sacred Guide is one).

Sacred Guide fills your graveyard toward the:

  1. Havi, the All-Father — 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — 7 or more cards Treacherous Vampire needs

441 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide attacks:

  1. Shaun, Father of Synths — makes a token
  2. Grim Javelineer — gives +1/+0
  3. Clavileño, First of the Blessed — turns something into a creature

148 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sacred Guide is one).

  1. Chorale of the Void — When Sacred Guide attacks, Chorale of the Void brings a card back

222 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Sacred Guide is one).

  1. Quirion Beastcaller — When Sacred Guide is cast, Quirion Beastcaller puts a +1/+1 counter on itself

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sacred Guide is one).

When Sacred Guide enters:

  1. Boss's Chauffeur — puts a +1/+1 counter on itself
  2. Dinosaur Egg — puts a counter on itself

458 other cards care about it too. These are the ones with the most connections.