Sakashima's Protege

Sakashima's Protege

Creature — Shapeshifter

Mana cost: {4}{U}{U}

How we read this card

Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.

static — copies a permanent

Causes: copy a permanent.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Sakashima's Protege onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Sakashima's Protege onto the battlefield from your library
  3. Polymorph — Polymorph can put Sakashima's Protege onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Sakashima's Protege onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Sakashima's Protege onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Sakashima's Protege onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Sakashima's Protege onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Sakashima's Protege onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Sakashima's Protege onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Sakashima's Protege onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Sakashima's Protege onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sakashima's Protege is one).

When Sakashima's Protege attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sakashima's Protege is one).

When Sakashima's Protege attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sakashima's Protege is one).

When Sakashima's Protege blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature
  6. Dwindle — kills a creature
  7. Shield of the Righteous — triggers

21 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Sakashima's Protege is one).

When Sakashima's Protege attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Sakashima's Protege is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters because Sakashima's Protege copies it, its ability triggers again
  2. Goblin Goliath — When Goblin Goliath enters because Sakashima's Protege copies it, its ability triggers again
  3. Slash, Reptile Rampager — When Sakashima's Protege enters, Slash, Reptile Rampager deals 2 damage
  4. Ray Fillet, Wave Warrior — When Sakashima's Protege enters, Ray Fillet, Wave Warrior puts a counter on itself
  5. The Neutrinos — When Sakashima's Protege enters, The Neutrinos gets +1/+0
  6. Wingnut, Bat on the Belfry — When Sakashima's Protege enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  7. Shadow Puppeteers — When Shadow Puppeteers enters because Sakashima's Protege copies it, its ability triggers again
  8. Aetherstorm Roc — When Aetherstorm Roc enters because Sakashima's Protege copies it, its ability triggers again
  9. Raphael, Most Attitude — When Sakashima's Protege enters, Raphael, Most Attitude exiles a card from your library
  10. Clandestine Meddler — When Clandestine Meddler enters because Sakashima's Protege copies it, its ability triggers again

295 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sakashima's Protege is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sakashima's Protege enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters because Sakashima's Protege copies it, its ability triggers again
  3. Path of Mettle // Metzali, Tower of Triumph — When Path of Mettle // Metzali, Tower of Triumph enters because Sakashima's Protege copies it, its ability triggers again
  4. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters because Sakashima's Protege copies it, its ability triggers again
  5. The Earth King — When The Earth King enters because Sakashima's Protege copies it, its ability triggers again
  6. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters because Sakashima's Protege copies it, its ability triggers again
  7. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters because Sakashima's Protege copies it, its ability triggers again
  8. The Rani — When The Rani enters because Sakashima's Protege copies it, its ability triggers again
  9. J. Jonah Jameson — When J. Jonah Jameson enters because Sakashima's Protege copies it, its ability triggers again
  10. Ultimecia, Temporal Threat — When Ultimecia, Temporal Threat enters because Sakashima's Protege copies it, its ability triggers again

30 other cards care about it too. These are the ones with the most connections.