Screaming Phantom

Screaming Phantom

Creature — Spirit

Mana cost: {2}{B}

How we read this card

Flying
Whenever this creature attacks, mill a card.

triggered — mills a card

Causes: mill a card.

Cares about: nothing.

Works well with

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Screaming Phantom is one).

  1. Millicent, Restless Revenant — When Screaming Phantom deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Screaming Phantom is one).

  1. Baboon Spirit — When Screaming Phantom enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (Screaming Phantom is one).

When Screaming Phantom enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a card in a graveyard — 7,589 cards in the game can cause this (Screaming Phantom is one).

  1. Samwise Gamgee — Screaming Phantom puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Screaming Phantom puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Screaming Phantom puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Screaming Phantom puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Screaming Phantom puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Screaming Phantom puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Screaming Phantom puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Screaming Phantom fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Screaming Phantom puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Screaming Phantom puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Screaming Phantom is one).

When a card hits the graveyard thanks to Screaming Phantom:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Screaming Phantom is one).

When Screaming Phantom attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Screaming Phantom is one).

When Screaming Phantom attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Screaming Phantom is one).

When Screaming Phantom blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Screaming Phantom is one).

  1. Mardu Ascendancy — When Screaming Phantom attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Screaming Phantom is one).

When Screaming Phantom enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Screaming Phantom is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Screaming Phantom enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.