Séance

Séance

Enchantment

Mana cost: {2}{W}{W}

How we read this card

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

triggered — brings a card back

triggered — makes a token

Causes: exile a creature, a creature leaves a graveyard, create a Spirit creature token, put a Spirit creature token onto the battlefield, a Spirit creature token leaves the battlefield.

Cares about: an upkeep, a creature in a graveyard.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Séance is one).

  1. Nadier, Agent of the Duskenel — When a Spirit leaves the battlefield thanks to Séance, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

a creature token leaves the battlefield — 117 cards in the game can cause this (Séance is one).

When a Spirit leaves the battlefield thanks to Séance:

  1. Twilight Drover — puts a +1/+1 counter on itself
  2. Zurgo Stormrender — makes each opponent lose 1 life

a token leaves the battlefield — 182 cards in the game can cause this (Séance is one).

When a Spirit leaves the battlefield thanks to Séance:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a Spirit enters the battlefield — 863 cards in the game can cause this (Séance is one).

When a Spirit enters thanks to Séance:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a nontoken creature is exiled — 995 cards in the game can cause this (Séance is one).

  1. The War Games — When a creature is exiled thanks to Séance, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Séance is one).

When a creature is exiled thanks to Séance:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Séance is one).

When a creature leaves a graveyard thanks to Séance:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Séance is one).

  1. The War Doctor — When a creature is exiled thanks to Séance, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Séance is one).

When a creature leaves a graveyard thanks to Séance:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Séance is one).

When a Spirit enters thanks to Séance:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Séance is one).

  1. Staff of the Storyteller — When Séance makes a Spirit token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Séance is one).

  1. Hallowed Haunting — When Séance is cast, Hallowed Haunting makes a token
  2. Daxos the Returned — When Séance is cast, Daxos the Returned puts a counter on a permanent
  3. Tatsunari, Toad Rider — When Séance is cast, Tatsunari, Toad Rider makes a token
  4. Sythis, Harvest's Hand — When Séance is cast, Sythis, Harvest's Hand gains you 1 life
  5. Sigil of the Empty Throne — When Séance is cast, Sigil of the Empty Throne makes a token
  6. Dawnhart Geist — When Séance is cast, Dawnhart Geist gains you 2 life
  7. Herald of the Pantheon — When Séance is cast, Herald of the Pantheon gains you 1 life
  8. Kami of Transience — When Séance is cast, Kami of Transience puts a +1/+1 counter on itself
  9. Argothian Enchantress — When Séance is cast, Argothian Enchantress draws you 1 card
  10. Mesa Enchantress — When Séance is cast, Mesa Enchantress draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Séance is one).

  1. Historian's Boon — When Séance enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Séance is one).

When a Spirit enters thanks to Séance:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Spiritcall Enthusiast // Scrollboost — becomes prepared

4 other cards care about it too. These are the ones with the most connections.