edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}{W}
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
triggered — brings a card back
triggered — makes a token
Causes: exile a creature, a creature leaves a graveyard, create a Spirit creature token, put a Spirit creature token onto the battlefield, a Spirit creature token leaves the battlefield.
Cares about: an upkeep, a creature in a graveyard.
anything leaves the battlefield — 1 card in the game can cause this (Séance is one).
1 other card cares about it too. These are the ones with the most connections.
a creature token leaves the battlefield — 117 cards in the game can cause this (Séance is one).
When a Spirit leaves the battlefield thanks to Séance:
a token leaves the battlefield — 182 cards in the game can cause this (Séance is one).
When a Spirit leaves the battlefield thanks to Séance:
4 other cards care about it too. These are the ones with the most connections.
a Spirit enters the battlefield — 863 cards in the game can cause this (Séance is one).
When a Spirit enters thanks to Séance:
a nontoken creature is exiled — 995 cards in the game can cause this (Séance is one).
a creature is exiled — 1,003 cards in the game can cause this (Séance is one).
When a creature is exiled thanks to Séance:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Séance is one).
When a creature leaves a graveyard thanks to Séance:
3 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Séance is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Séance is one).
When a creature leaves a graveyard thanks to Séance:
13 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Séance is one).
When a Spirit enters thanks to Séance:
a creature token is created — 2,799 cards in the game can cause this (Séance is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Séance is one).
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Séance is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Séance is one).
When a Spirit enters thanks to Séance:
4 other cards care about it too. These are the ones with the most connections.