Seething Landscape

Seething Landscape

Land

How we read this card

Add {C}.

activated {T} — adds 1 mana

Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

activated {T}, Sacrifice this land —

activated {T}, Sacrifice this land — searches a library

activated {T}, Sacrifice this land —

activated {T}, Sacrifice this land —

Cycling {U}{B}{R}

Causes: sacrifice a land, a land is put into a graveyard from the battlefield, search land island , search land mountain , search land swamp , put an Island land onto the battlefield, put a Mountain land onto the battlefield, put a Swamp land onto the battlefield, shuffle a library.

Cares about: nothing.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Seething Landscape is one).

When a Swamp enters thanks to Seething Landscape:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

a Mountain enters the battlefield — 64 cards in the game can cause this (Seething Landscape is one).

When a Mountain enters thanks to Seething Landscape:

  1. Last Light of Durin's Day — puts a quest counter on itself
  2. Staff of the Flame Magus — gains you 1 life
  3. Valakut, the Molten Pinnacle — deals 3 damage

an Island enters the battlefield — 64 cards in the game can cause this (Seething Landscape is one).

  1. Staff of the Mind Magus — When an Island enters thanks to Seething Landscape, Staff of the Mind Magus gains you 1 life

a land is discarded — 69 cards in the game can cause this (Seething Landscape is one).

When Seething Landscape makes a player discard a card:

  1. Bone Miser — adds 2 mana
  2. Surly Badgersaur — makes a token
  3. Green Goblin, Nemesis — makes a token
  4. Doctor Doom, King of Latveria — makes each opponent lose 2 life
  5. Invasion of Kaldheim // Pyre of the World Tree — exiles a card from your library

2 other cards care about it too. These are the ones with the most connections.

a land is sacrificed — 438 cards in the game can cause this (Seething Landscape is one).

When you sacrifice Seething Landscape:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Seething Landscape is one).

When Seething Landscape is in the graveyard:

  1. Slogurk, the Overslime — can bring it back
  2. Zask, Skittering Swarmlord — can bring it back
  3. Glacierwood Siege — can bring it back
  4. Turntimber Sower — can bring it back
  5. Serra Paragon — can bring it back
  6. Muldrotha, the Gravetide — can bring it back
  7. Deadbridge Chant — can bring it back
  8. Invasion of Tolvada // The Broken Sky — can bring it back
  9. Pull Through the Weft — can bring it back
  10. Conduit of Worlds — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Seething Landscape is one).

When Seething Landscape is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Seething Landscape is one).

When Seething Landscape hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Resonating Lute — Resonating Lute gives Seething Landscape an extra ability
  2. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Seething Landscape an extra ability
  3. Chromatic Lantern — Chromatic Lantern gives Seething Landscape an extra ability
  4. Shimmer — Shimmer gives Seething Landscape phasing
  5. Petrified Hamlet — Petrified Hamlet gives Seething Landscape an extra ability

1,232 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Blanket of Night — Blanket of Night gives Seething Landscape bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a land it applies animate to — 1,237 cards in the game can cause this.

  1. Blood Moon — Blood Moon gives Seething Landscape life as a creature
  2. Melting — Melting gives Seething Landscape life as a creature

1,235 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Seething Landscape is one).

When an Island, Swamp or Mountain enters thanks to Seething Landscape:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Choco, Seeker of Paradise — gets +1/+0

199 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Seething Landscape is one).

When Seething Landscape makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Inti, Seneschal of the Sun — exiles a card from your library
  7. Pitchstone Wall — sacrifices itself
  8. Currency Converter — exiles it
  9. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Seething Landscape is one).

  1. Toothy, Imaginary Friend — When Seething Landscape makes a player draw a card, Toothy, Imaginary Friend puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.