Seismic Mage

Seismic Mage

Creature — Human Spellshaper

Mana cost: {3}{R}

How we read this card

Destroy target land.

activated {2}{R}, {T}, Discard a card —

activated {2}{R}, {T}, Discard a card —

Causes: discard a card, a land is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (Seismic Mage is one).

Seismic Mage puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Dredger's Insight — can bring back
  6. Bramble Familiar // Fetch Quest — can bring back
  7. Serra Paragon — can bring back
  8. Muldrotha, the Gravetide — can bring back
  9. Deadbridge Chant — can bring back
  10. Invasion of Tolvada // The Broken Sky — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Seismic Mage is one).

When a land is put into a graveyard from the battlefield thanks to Seismic Mage:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Seismic Mage is one).

When a card hits the graveyard thanks to Seismic Mage:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Seismic Mage is one).

When Seismic Mage makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Seismic Mage is one).

When Seismic Mage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Seismic Mage is one).

  1. Samwise Gamgee — Seismic Mage puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Seismic Mage puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Seismic Mage puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Seismic Mage puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Seismic Mage puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Seismic Mage puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Seismic Mage puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Seismic Mage fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Seismic Mage puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Seismic Mage puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Seismic Mage is one).

  1. The Haunt of Hightower — When a land hits the graveyard thanks to Seismic Mage, The Haunt of Hightower puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Seismic Mage is one).

When Seismic Mage attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent

132 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Seismic Mage is one).

  1. God-Eternal Oketra — When Seismic Mage is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Seismic Mage is one).

When Seismic Mage enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

376 other cards care about it too. These are the ones with the most connections.