edhseer Commander synergy, explained
Creature — Ogre Rogue
Mana cost: {3}{B}{R}
When this creature dies, it deals 2 damage to any target.
triggered — deals 2 damage
Disguise {2}{B/R}{B/R}
Causes: anything deals noncombat damage.
Cares about: nothing.
a creature is turned face up — 238 cards in the game can cause this (Shady Informant is one).
When Shady Informant is turned face up:
a Rogue attacks — 636 cards in the game can cause this (Shady Informant is one).
a Rogue deals combat damage — 636 cards in the game can cause this (Shady Informant is one).
2 other cards care about it too. These are the ones with the most connections.
a Rogue creature enters the battlefield — 657 cards in the game can cause this (Shady Informant is one).
a Rogue enters the battlefield — 659 cards in the game can cause this (Shady Informant is one).
anything deals noncombat damage — 3,068 cards in the game can cause this (Shady Informant is one).
When Shady Informant deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Shady Informant is one).
When Shady Informant makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Shady Informant is one).
When Shady Informant attacks:
181 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Shady Informant is one).
When Shady Informant attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Shady Informant is one).
When Shady Informant blocks:
24 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Shady Informant is one).
When Shady Informant enters:
313 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Shady Informant is one).
40 other cards care about it too. These are the ones with the most connections.