Silundi Vision // Silundi Isle

Silundi Vision // Silundi Isle

Instant // Land

Mana cost: {2}{U}

How we read this card

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

on-cast — searches a library

This land enters tapped.
Add {U}.

activated {T} — adds 1 mana

Causes: nothing.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Silundi Vision is one).

When Silundi Vision // Silundi Isle enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Silundi Vision is one).

When Silundi Vision // Silundi Isle is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Silundi Vision is one).

  1. Nature's Wrath — When Silundi Vision // Silundi Isle enters, Nature's Wrath makes a player sacrifice an Island or permanent

28 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Silundi Vision is one).

When Silundi Vision // Silundi Isle is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.