Soul Separator

Artifact

Produces: an artifact being sacrificed, an artifact dying, a creature leaving the battlefield, a Spirit, creature, enchantment or token being created, a Spirit, creature, enchantment or token entering the battlefield, a Zombie creature token being created, a Zombie creature token entering the battlefield.

Cares about: nothing.

Partners

162 cards can cause a Spirit entering the battlefield.

  1. Mausoleum Wanderer — When a Spirit enters thanks to Soul Separator, Mausoleum Wanderer gives +1/+1
  2. Vanguard of the Restless — When a Spirit enters thanks to Soul Separator, Vanguard of the Restless brings a card back
  3. Drogskol Cavalry — When a Spirit enters thanks to Soul Separator, Drogskol Cavalry gains you 2 life

163 cards can cause an enchantment entering the battlefield.

  1. Optimistic Scavenger — When a Spirit enters thanks to Soul Separator, Optimistic Scavenger puts counters on a permanent
  2. Fear of Infinity — When a Spirit enters thanks to Soul Separator, Fear of Infinity brings a card back
  3. Skybind — When a Spirit enters thanks to Soul Separator, Skybind triggers

166 cards can cause a Zombie entering the battlefield.

  1. Wayward Servant — When a Zombie enters thanks to Soul Separator, Wayward Servant costs each opponent 1 life
  2. Binding Mummy — When a Zombie enters thanks to Soul Separator, Binding Mummy triggers
  3. Noxious Ghoul — When a Zombie enters thanks to Soul Separator, Noxious Ghoul shrinks a creature by -1/-1

549 cards can cause an nontoken artifact being sacrificed.

  1. Ratchet, Field Medic // Ratchet, Rescue Racer — When Soul Separator sacrifices something, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

565 cards can cause an artifact being sacrificed.

  1. Esoteric Duplicator — When Soul Separator sacrifices something, Esoteric Duplicator makes a token
  2. Nyssa of Traken — When Soul Separator sacrifices something, Nyssa of Traken triggers
  3. Lithobraking — When Soul Separator sacrifices something, Lithobraking deals 2 damage

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When Soul Separator dies, Sly Requisitioner makes a token
  2. Psychomancer — When Soul Separator dies, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When Soul Separator dies, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When Soul Separator dies, Summoning Station untaps itself
  2. Scrap Trawler — When Soul Separator dies, Scrap Trawler brings a card back
  3. Molder Beast — When Soul Separator dies, Molder Beast gives +2/+0

3,442 cards can cause a creature entering the battlefield.

  1. They Came from the Pipes — When a Spirit enters thanks to Soul Separator, They Came from the Pipes draws you 1 card
  2. Airbender Ascension — When a Spirit enters thanks to Soul Separator, Airbender Ascension puts a counter on a permanent

4,395 cards can cause a creature leaving the battlefield.

  1. Soul Enervation — When a creature leaves a graveyard thanks to Soul Separator, Soul Enervation costs each opponent 1 life
  2. Along the Crooked Way — When a creature leaves a graveyard thanks to Soul Separator, Along the Crooked Way puts a counter on a Goblin

5,286 cards can cause an artifact or creature leaving the battlefield.

  1. Dredger's Insight — When a creature leaves a graveyard thanks to Soul Separator, Dredger's Insight gains you 1 life

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →