Stingerquill Charm

Stingerquill Charm

Instant

Mana cost: {B}{R}

How we read this card

Stingerquill Charm deals 3 damage to any target.

on-cast — deals 3 damage

Target creature gains first strike and deathtouch until end of turn.

on-cast — grants a keyword

Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.

on-cast — makes a token

on-cast — grants haste

Causes: you face a dilemma, anything deals noncombat damage, create a Soldier creature token, create a Wizard creature token, put a Soldier creature token onto the battlefield, put a Wizard creature token onto the battlefield.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Stingerquill Charm is one).

When Stingerquill Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Stingerquill Charm is one).

  1. Diviner's Wand — When a Wizard enters thanks to Stingerquill Charm, Diviner's Wand triggers

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Stingerquill Charm is one).

  1. Veteran's Armaments — When a Soldier enters thanks to Stingerquill Charm, Veteran's Armaments triggers

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Kethek, Crucible Goliath — Stingerquill Charm makes fodder for Kethek, Crucible Goliath
  2. Industrial Advancement — Stingerquill Charm makes fodder for Industrial Advancement
  3. Divergent Transformations — Stingerquill Charm makes fodder for Divergent Transformations
  4. Transmogrify — Stingerquill Charm makes fodder for Transmogrify

2,716 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Stingerquill Charm is one).

When a Wizard or Soldier enters thanks to Stingerquill Charm:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Stingerquill Charm is one).

  1. Staff of the Storyteller — When Stingerquill Charm makes a Wizard or Soldier token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Stingerquill Charm is one).

When Stingerquill Charm deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Stingerquill Charm is one).

When Stingerquill Charm makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Stingerquill Charm is one).

When a Wizard or Soldier enters thanks to Stingerquill Charm:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Stingerquill Charm is one).

When Stingerquill Charm makes a Wizard or Soldier token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Stingerquill Charm is one).

When Stingerquill Charm is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Tor Wauki the Younger — deals 2 damage
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Artist's Talent — draws and discards
  9. In the Eye of Chaos — counters a spell
  10. Lilah, Undefeated Slickshot — exiles a spell you control

427 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Stingerquill Charm is one).

When a Wizard or Soldier enters thanks to Stingerquill Charm:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Mogg Bombers — sacrifices itself

339 other cards care about it too. These are the ones with the most connections.

anything is dealt damage — 19,812 cards in the game can cause this (Stingerquill Charm is one).

  1. War Elemental — When Stingerquill Charm is dealt damage, War Elemental puts that many +1/+1 counters on itself

14 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Stingerquill Charm is one).

  1. Master of Winds — When Stingerquill Charm is cast, Master of Winds triggers

11 other cards care about it too. These are the ones with the most connections.