Stone Idol Trap

Instant — Trap

Produces: a Construct, artifact, creature or token being created, a Construct, artifact, creature or token entering the battlefield, a Construct, artifact, creature or token leaving the battlefield.

Cares about: nothing.

Partners

44 cards can cause a creature token leaving the battlefield.

  1. Zurgo Stormrender — When a Construct leaves the battlefield thanks to Stone Idol Trap, Zurgo Stormrender draws you 1 card
  2. Twilight Drover — When a Construct leaves the battlefield thanks to Stone Idol Trap, Twilight Drover puts a counter on a permanent

114 cards can cause a token leaving the battlefield.

  1. Ugin, the Ineffable — When a Construct leaves the battlefield thanks to Stone Idol Trap, Ugin, the Ineffable triggers
  2. Boomer Scrapper — When a Construct leaves the battlefield thanks to Stone Idol Trap, Boomer Scrapper puts a counter on a permanent
  3. Nadier's Nightblade — When a Construct leaves the battlefield thanks to Stone Idol Trap, Nadier's Nightblade costs each opponent 1 life

933 cards can cause an artifact token being created.

  1. Worldwalker Helm — When Stone Idol Trap makes a Construct token, Worldwalker Helm doubles the tokens

1,089 cards can cause an artifact entering the battlefield.

  1. Battered Golem — When a Construct enters thanks to Stone Idol Trap, Battered Golem untaps itself
  2. Tezzeret, Cruel Captain — When a Construct enters thanks to Stone Idol Trap, Tezzeret, Cruel Captain puts a counter on a permanent
  3. Grinding Station — When a Construct enters thanks to Stone Idol Trap, Grinding Station untaps itself

1,570 cards can cause an artifact leaving the battlefield.

  1. Oni-Cult Anvil — When a Construct leaves the battlefield thanks to Stone Idol Trap, Oni-Cult Anvil makes a token

2,615 cards can cause a creature token being created.

  1. Staff of the Storyteller — When Stone Idol Trap makes a Construct token, Staff of the Storyteller puts counters on a permanent

2,615 cards can cause a creature token entering the battlefield.

  1. Anointer Priest — When a Construct enters thanks to Stone Idol Trap, Anointer Priest gains you 1 life
  2. Securitron Squadron — When a Construct enters thanks to Stone Idol Trap, Securitron Squadron puts counters on a permanent
  3. Nesting Dovehawk — When a Construct enters thanks to Stone Idol Trap, Nesting Dovehawk puts counters on a permanent

3,442 cards can cause a creature entering the battlefield.

  1. Kindred Discovery — When a Construct enters thanks to Stone Idol Trap, Kindred Discovery draws you 1 card
  2. Bogwater Lumaret — When a Construct enters thanks to Stone Idol Trap, Bogwater Lumaret gains you 1 life
  3. Park Bleater — When a Construct enters thanks to Stone Idol Trap, Park Bleater puts a counter on a permanent

3,521 cards can cause a token being created.

  1. Diregraf Horde — When Stone Idol Trap makes a Construct token, Diregraf Horde hits a graveyard

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →