Sun-Crowned Hunters

Sun-Crowned Hunters

Creature — Dinosaur

Mana cost: {4}{R}{R}

How we read this card

Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.

triggered — deals 3 damage

Causes: anything deals noncombat damage, a planeswalker deals noncombat damage.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Sun-Crowned Hunters onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Sun-Crowned Hunters onto the battlefield from your library
  3. Polymorph — Polymorph can put Sun-Crowned Hunters onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Sun-Crowned Hunters onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Sun-Crowned Hunters onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Sun-Crowned Hunters onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Sun-Crowned Hunters onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Sun-Crowned Hunters onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Sun-Crowned Hunters onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Sun-Crowned Hunters onto the battlefield from your library
  11. Transmogrify — Transmogrify can put Sun-Crowned Hunters onto the battlefield from your library
  12. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put Sun-Crowned Hunters onto the battlefield from your library
  13. Identity Echo — Identity Echo can put Sun-Crowned Hunters onto the battlefield from your library

10 other cards care about it too. These are the ones with the most connections.

a Dinosaur attacks — 263 cards in the game can cause this (Sun-Crowned Hunters is one).

  1. Poetic Ingenuity — When Sun-Crowned Hunters attacks, Poetic Ingenuity makes that many tokens

a Dinosaur deals combat damage — 263 cards in the game can cause this (Sun-Crowned Hunters is one).

  1. Curious Altisaur — When Sun-Crowned Hunters deals combat damage, Curious Altisaur draws you 1 card

a Dinosaur enters the battlefield — 276 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters enters:

  1. Forerunner of the Empire — deals 1 damage
  2. Belligerent Yearling — triggers
  3. Pantlaza, Sun-Favored — triggers

1 other card cares about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

183 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

111 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sun-Crowned Hunters is one).

  1. Tide of War — When Sun-Crowned Hunters blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sun-Crowned Hunters is one).

When Sun-Crowned Hunters enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

306 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sun-Crowned Hunters is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sun-Crowned Hunters enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.