Suspicious Shambler

Creature — Zombie

Produces: anything leaving the battlefield, a Zombie creature token being created, a Zombie creature token entering the battlefield.

Cares about: nothing.

Partners

166 cards can cause a Zombie entering the battlefield.

  1. Wayward Servant — When a Zombie enters thanks to Suspicious Shambler, Wayward Servant costs each opponent 1 life
  2. Binding Mummy — When a Zombie enters thanks to Suspicious Shambler, Binding Mummy triggers
  3. Noxious Ghoul — When a Zombie enters thanks to Suspicious Shambler, Noxious Ghoul shrinks a creature by -1/-1

2,615 cards can cause a creature token being created.

  1. Staff of the Storyteller — When Suspicious Shambler makes a Zombie token, Staff of the Storyteller puts counters on a permanent

2,615 cards can cause a creature token entering the battlefield.

  1. Anointer Priest — When a Zombie enters thanks to Suspicious Shambler, Anointer Priest gains you 1 life
  2. Securitron Squadron — When a Zombie enters thanks to Suspicious Shambler, Securitron Squadron puts counters on a permanent
  3. Nesting Dovehawk — When a Zombie enters thanks to Suspicious Shambler, Nesting Dovehawk puts counters on a permanent

3,442 cards can cause a creature entering the battlefield.

  1. Kindred Discovery — When a Zombie enters thanks to Suspicious Shambler, Kindred Discovery draws you 1 card
  2. Bogwater Lumaret — When a Zombie enters thanks to Suspicious Shambler, Bogwater Lumaret gains you 1 life
  3. Park Bleater — When a Zombie enters thanks to Suspicious Shambler, Park Bleater puts a counter on a permanent

3,521 cards can cause a token being created.

  1. Diregraf Horde — When Suspicious Shambler makes a Zombie token, Diregraf Horde hits a graveyard

8,112 cards can cause anything leaving the battlefield.

  1. Owlin Historian — When Suspicious Shambler leaves a graveyard, Owlin Historian makes your creatures bigger

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →