edhseer Commander synergy, explained
Creature — Vampire Wizard
Mana cost: {2}{U}{B}
Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
static — gives +2/+2
Causes: nothing.
Cares about: nothing.
a Vampire attacks — 484 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Syndicate Infiltrator is one).
a Vampire creature is cast — 484 cards in the game can cause this (Syndicate Infiltrator is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Syndicate Infiltrator is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Syndicate Infiltrator is one).
anything attacks — 17,934 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator is cast:
86 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Syndicate Infiltrator is one).
When Syndicate Infiltrator enters:
316 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Syndicate Infiltrator is one).
39 other cards care about it too. These are the ones with the most connections.