Syr Armont, the Redeemer

Syr Armont, the Redeemer

Legendary Creature — Human Knight

Mana cost: {3}{G}{W}

How we read this card

When Syr Armont enters, create a Monster Role token attached to another target creature you control.

triggered — makes a token

triggered —

Enchanted creatures you control get +1/+1.

static — gives +1/+1

What a deck led by this card wants

Causes: create a Role enchantment token, put a Role enchantment token onto the battlefield, a Role enchantment token becomes attached.

Cares about: a creature it boosts.

Works well with

a Role token is created — 38 cards in the game can cause this (Syr Armont is one).

  1. Curse of the Werefox — When Syr Armont, the Redeemer makes a Role token, Curse of the Werefox deals damage

a Knight attacks — 547 cards in the game can cause this (Syr Armont is one).

  1. Knights' Charge — When Syr Armont, the Redeemer attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Syr Armont is one).

  1. Exsanguinator Cavalry — When Syr Armont, the Redeemer deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a token enters the battlefield — 3,710 cards in the game can cause this (Syr Armont is one).

When a Role enters thanks to Syr Armont, the Redeemer:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer makes a Role token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Syr Armont is one).

When a Role enters thanks to Syr Armont, the Redeemer:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

127 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer attacks:

  1. Within Range — makes each opponent lose life
  2. Sparring Regimen — puts a counter on a creature
  3. Far Fortune, End Boss — deals 1 damage
  4. Temmet, Naktamun's Will — draws you 1 card
  5. Campsite Cuisine — sacrifices a Food
  6. Obsessive Pursuit — makes you lose life
  7. Invisible Woman — triggers
  8. Caesar, Legion's Emperor — sacrifices a creature
  9. Guide of Souls — triggers

490 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

851 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Syr Armont is one).

  1. Communal Brewing — When Syr Armont, the Redeemer is cast, it arrives with counters thanks to Communal Brewing

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Syr Armont is one).

When Syr Armont, the Redeemer enters:

  1. Airbender Ascension — puts a quest counter on itself
  2. Slash, Reptile Rampager — deals 2 damage
  3. Gimli of the Glittering Caves — puts counters on a permanent
  4. Ray Fillet, Wave Warrior — puts a counter on itself
  5. Legolas Greenleaf — puts a counter on a permanent
  6. The Neutrinos — gets +1/+0
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

3,028 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Syr Armont is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Syr Armont, the Redeemer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

632 other cards care about it too. These are the ones with the most connections.