Task Mage Assembly

Enchantment

Produces: an enchantment being sacrificed, an enchantment dying, a creature dealing noncombat damage.

Cares about: nothing.

Partners

237 cards can cause an enchantment being sacrificed.

  1. Narci, Fable Singer — When Task Mage Assembly sacrifices something, Narci, Fable Singer draws you 1 card

633 cards can cause an enchantment dying.

  1. Wicked Visitor — When Task Mage Assembly dies, Wicked Visitor costs each opponent 1 life
  2. Starfield Mystic — When Task Mage Assembly dies, Starfield Mystic puts a counter on a permanent
  3. Savior of the Sleeping — When Task Mage Assembly dies, Savior of the Sleeping puts a counter on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Task Mage Assembly dies, Scrapheap gains you 1 life

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Task Mage Assembly sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

2,780 cards can cause a creature or enchantment dying.

  1. Diabolic Servitude — When Task Mage Assembly dies, Diabolic Servitude triggers

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Task Mage Assembly sacrifices something, Gorbag of Minas Morgul triggers

3,016 cards can cause anything dealing noncombat damage.

  1. Goldnight Castigator — When a creature deals noncombat damage thanks to Task Mage Assembly, Goldnight Castigator doubles the damage
  2. Fear of Burning Alive — When a creature deals noncombat damage thanks to Task Mage Assembly, Fear of Burning Alive deals that amount damage
  3. Sun Droplet — When a creature deals noncombat damage thanks to Task Mage Assembly, Sun Droplet puts that many counters on a permanent

3,349 cards can cause an artifact, battle, creature, enchantment or planeswalker dying.

  1. Martyr's Bond — When Task Mage Assembly dies, Martyr's Bond triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When Task Mage Assembly dies, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When Task Mage Assembly dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When Task Mage Assembly dies, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →