edhseer Commander synergy, explained
Creature — Wolf
Mana cost: {1}{G}
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
triggered — gives +1/+0
triggered — grants a keyword
Causes: nothing.
Cares about: nothing.
a Wolf deals combat damage — 155 cards in the game can cause this (Territorial Witchstalker is one).
a Wolf enters the battlefield — 198 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker enters:
anything attacks — 17,934 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker enters:
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Territorial Witchstalker is one).
When Territorial Witchstalker enters:
299 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Territorial Witchstalker is one).
40 other cards care about it too. These are the ones with the most connections.