The Final Days

The Final Days

Sorcery

Mana cost: {2}{B}{B}

How we read this card

Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.

on-cast — makes 2 tokens

on-cast — makes X tokens

Flashback {4}{B}{B}

Causes: create a Horror creature token, put a Horror creature token onto the battlefield.

Cares about: a creature in a graveyard.

Works well with

a creature in a graveyard — 2,769 cards in the game can cause this (The Final Days is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard, and The Final Days gets bigger
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard, and The Final Days gets bigger
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard, and The Final Days gets bigger
  4. Foot Chopper — Foot Chopper puts cards into the graveyard, and The Final Days gets bigger
  5. Tainted Aether — Tainted Aether puts cards into the graveyard, and The Final Days gets bigger
  6. Lethal Vapors — Lethal Vapors puts cards into the graveyard, and The Final Days gets bigger
  7. Grave Peril — Grave Peril puts cards into the graveyard, and The Final Days gets bigger
  8. Spreading Plague — Spreading Plague puts cards into the graveyard, and The Final Days gets bigger
  9. Saw — Saw puts cards into the graveyard, and The Final Days gets bigger
  10. Tide of War — Tide of War puts cards into the graveyard, and The Final Days gets bigger

2,759 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (The Final Days is one).

When a Horror enters thanks to The Final Days:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (The Final Days is one).

  1. Staff of the Storyteller — When The Final Days makes a Horror token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (The Final Days is one).

When a Horror enters thanks to The Final Days:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (The Final Days is one).

When The Final Days makes a Horror token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (The Final Days is one).

When The Final Days is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Final Days is one).

When a Horror enters thanks to The Final Days:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Ayara, First of Locthwain — makes each opponent lose 1 life
  6. Blasting Station — untaps itself
  7. General Kreat, the Boltbringer — deals 1 damage
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

327 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Final Days is one).

When a Horror enters thanks to The Final Days:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — puts a +1/+1 counter on itself
  2. Nature's Wrath — makes a player sacrifice a Swamp or permanent

34 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (The Final Days is one).

When The Final Days is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.