edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {3}{R}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
triggered —
Creatures you control get +1/+1 and gain vigilance until end of turn.
triggered — gives +1/+1
triggered — grants a keyword
Target creature you control fights up to one other target creature.
triggered —
Causes: take control of a creature, a creature deals noncombat damage.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (The Super Hero Civil War is one).
When The Super Hero Civil War is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (The Super Hero Civil War is one).
an enchantment in a graveyard — 983 cards in the game can cause this (The Super Hero Civil War is one).
When The Super Hero Civil War is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (The Super Hero Civil War is one).
When The Super Hero Civil War is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature deals noncombat damage — 1,420 cards in the game can cause this (The Super Hero Civil War is one).
When a creature deals noncombat damage thanks to The Super Hero Civil War:
13 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (The Super Hero Civil War is one).
When a creature deals noncombat damage thanks to The Super Hero Civil War:
37 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (The Super Hero Civil War is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (The Super Hero Civil War is one).
When The Super Hero Civil War is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (The Super Hero Civil War is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Super Hero Civil War is one).
When The Super Hero Civil War enters:
69 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (The Super Hero Civil War is one).
442 other cards care about it too. These are the ones with the most connections.