Thought Hemorrhage

Thought Hemorrhage

Sorcery

Mana cost: {2}{B}{R}

How we read this card

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

on-cast — deals 3 damage

on-cast — searches a library

on-cast —

on-cast —

Causes: anything deals noncombat damage, exile a card, shuffle a library.

Cares about: nothing.

Works well with

anything is exiled — 2,497 cards in the game can cause this (Thought Hemorrhage is one).

  1. The War Doctor — When Thought Hemorrhage is exiled, The War Doctor puts a time counter on itself

anything deals noncombat damage — 3,068 cards in the game can cause this (Thought Hemorrhage is one).

When Thought Hemorrhage deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Thought Hemorrhage is one).

When Thought Hemorrhage makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Thought Hemorrhage is one).

When Thought Hemorrhage is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Spellweaver Volute — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Niblis of Frost — gets +1/+1
  6. Primeval Bounty — puts 3 counters on a creature
  7. Tetsuko Umezawa, Pursuer — gets +1/+1
  8. Thor, God of Thunder — deals that spell's mana value damage
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything is dealt damage — 19,812 cards in the game can cause this (Thought Hemorrhage is one).

When a player is dealt damage thanks to Thought Hemorrhage:

  1. Massacre Girl, Most Wanted — puts a +1/+1 counter on itself
  2. War Elemental — puts that many +1/+1 counters on itself
  3. Darien, King of Kjeldor — makes that many tokens
  4. Blood Hound — puts that many +1/+1 counters on itself
  5. Chandra's Spitfire — gets +3/+0
  6. Wildfire Elemental — gives +1/+0
  7. Master of Barbs — gives +1/+0
  8. Swarmborn Giant — sacrifices itself
  9. Risona, Asari Commander — triggers
  10. Azor's Elocutors — triggers

5 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Thought Hemorrhage is one).

When Thought Hemorrhage is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.