edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{B}{R}
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
on-cast — deals 3 damage
on-cast — searches a library
on-cast —
on-cast —
Causes: anything deals noncombat damage, exile a card, shuffle a library.
Cares about: nothing.
anything is exiled — 2,497 cards in the game can cause this (Thought Hemorrhage is one).
anything deals noncombat damage — 3,068 cards in the game can cause this (Thought Hemorrhage is one).
When Thought Hemorrhage deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Thought Hemorrhage is one).
When Thought Hemorrhage makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Thought Hemorrhage is one).
When Thought Hemorrhage is cast:
424 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Thought Hemorrhage is one).
When a player is dealt damage thanks to Thought Hemorrhage:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Thought Hemorrhage is one).
When Thought Hemorrhage is cast:
5 other cards care about it too. These are the ones with the most connections.