Produces: a creature or planeswalker dealing noncombat damage.
Cares about: a Cleric you control, a Rogue you control, a Warrior you control, a Wizard you control.
Partners
483 cards can cause a Rogue you control.
Barkform Harvester — While you control Barkform Harvester, Thundering Sparkmage counts it and deals more damage
Guardian Gladewalker — While you control Guardian Gladewalker, Thundering Sparkmage counts it and deals more damage
Graveshifter — While you control Graveshifter, Thundering Sparkmage counts it and deals more damage
571 cards can cause a Cleric you control.
Vivisection Evangelist — While you control Vivisection Evangelist, Thundering Sparkmage counts it and deals more damage
Vizier of Deferment — While you control Vizier of Deferment, Thundering Sparkmage counts it and deals more damage
Dawnbringer Cleric — While you control Dawnbringer Cleric, Thundering Sparkmage counts it and deals more damage
915 cards can cause a Warrior you control.
Samut, Vizier of Naktamun — While you control Samut, Vizier of Naktamun, Thundering Sparkmage counts it and deals more damage
Masked Vandal — While you control Masked Vandal, Thundering Sparkmage counts it and deals more damage
Orvar, the All-Form — While you control Orvar, the All-Form, Thundering Sparkmage counts it and deals more damage
1,028 cards can cause a Wizard you control.
Mutable Explorer — While you control Mutable Explorer, Thundering Sparkmage counts it and deals more damage
Gladewalker Ritualist — While you control Gladewalker Ritualist, Thundering Sparkmage counts it and deals more damage
Rooftop Percher — While you control Rooftop Percher, Thundering Sparkmage counts it and deals more damage
3,016 cards can cause anything dealing noncombat damage.
Goldnight Castigator — When Thundering Sparkmage deals noncombat damage, Goldnight Castigator doubles the damage
Fear of Burning Alive — When Thundering Sparkmage deals noncombat damage, Fear of Burning Alive deals that amount damage
Sun Droplet — When Thundering Sparkmage deals noncombat damage, Sun Droplet puts that many counters on a permanent
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.