edhseer Commander synergy, explained
Sorcery // Sorcery
Mana cost: {2}{B} // {2}{R}
Target player draws two cards and loses 2 life.
on-cast — draws you 2 cards
on-cast — makes each opponent lose 2 life
Fuse
Trouble deals damage to target player equal to the number of cards in that player's hand.
on-cast — deals damage
Fuse
Causes: draw a card, make a player lose life, anything deals noncombat damage.
Cares about: nothing.
anything deals noncombat damage — 3,068 cards in the game can cause this (Toil is one).
When Toil // Trouble deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Toil is one).
When Toil // Trouble makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Toil is one).
When Toil // Trouble is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Toil is one).
When Toil // Trouble makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Toil is one).
When a player is dealt damage thanks to Toil // Trouble:
5 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Toil is one).
When Toil // Trouble is cast:
5 other cards care about it too. These are the ones with the most connections.