True Ancestry

True Ancestry

Sorcery — Lesson

Mana cost: {1}{G}

How we read this card

Return up to one target permanent card from your graveyard to your hand.

on-cast — brings a card back

Create a Clue token.

on-cast — makes a token

Causes: a permanent leaves a graveyard, create a Clue artifact token, put a Clue artifact token onto the battlefield.

Cares about: a permanent in a graveyard.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this.

  1. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that True Ancestry can bring back
  2. Lich — Lich puts cards into the graveyard that True Ancestry can bring back
  3. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that True Ancestry can bring back
  4. Worldslayer — Worldslayer puts cards into the graveyard that True Ancestry can bring back
  5. Aether Barrier — Aether Barrier puts cards into the graveyard that True Ancestry can bring back
  6. Spirit-Sister's Call — Spirit-Sister's Call puts cards into the graveyard that True Ancestry can bring back
  7. Lich's Tomb — Lich's Tomb puts cards into the graveyard that True Ancestry can bring back
  8. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that True Ancestry can bring back
  9. Ugin's Construct — Ugin's Construct puts cards into the graveyard that True Ancestry can bring back
  10. Wirefly Hive — Wirefly Hive puts cards into the graveyard that True Ancestry can bring back
  11. Green Slime — Green Slime puts cards into the graveyard that True Ancestry can bring back
  12. Giant's Boulder — When Giant's Boulder is in the graveyard, True Ancestry can bring it back
  13. Eye of Doom — When Eye of Doom is in the graveyard, True Ancestry can bring it back
  14. Unstable Obelisk — When Unstable Obelisk is in the graveyard, True Ancestry can bring it back
  15. Apocalypse Chime — When Apocalypse Chime is in the graveyard, True Ancestry can bring it back
  16. Goblin Firebomb — When Goblin Firebomb is in the graveyard, True Ancestry can bring it back

186 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (True Ancestry is one).

When a permanent leaves a graveyard thanks to True Ancestry:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (True Ancestry is one).

When a Clue enters thanks to True Ancestry:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (True Ancestry is one).

When True Ancestry makes a Clue token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (True Ancestry is one).

When True Ancestry is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (True Ancestry is one).

When a Clue enters thanks to True Ancestry:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (True Ancestry is one).

When a Clue enters thanks to True Ancestry:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

36 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (True Ancestry is one).

When True Ancestry is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Windrider Wizard — draws you 1 card
  3. Relic Amulet — puts a charge counter on itself
  4. Rockslide Sorcerer — deals 1 damage
  5. Umara Wizard // Umara Skyfalls — grants flying
  6. Alania, Divergent Storm — makes an opponent draw 1 card
  7. Umara Mystic — gets +2/+0
  8. Master of Winds — triggers

4 other cards care about it too. These are the ones with the most connections.