Vicious Rumors

Vicious Rumors

Sorcery

Mana cost: {B}

How we read this card

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

on-cast — deals 1 damage

on-cast —

on-cast — mills a card

on-cast — gains you 1 life

Causes: anything deals noncombat damage, discard a card, mill a card, gain life.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Vicious Rumors is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Vicious Rumors, Lo and Li, Royal Advisors puts a counter on an Advisor

a card is discarded — 2,042 cards in the game can cause this (Vicious Rumors is one).

When a permanent makes a player discard a card thanks to Vicious Rumors:

  1. Sangromancer — gains you 3 life
  2. Nath of the Gilt-Leaf — makes a token
  3. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  4. Tinybones, Pocket Nuisance — deals 1 damage
  5. Tinybones, Bauble Burglar — hits a graveyard
  6. Fell Specter — makes each opponent lose 2 life
  7. Spirit Cairn — makes a token
  8. Confessor — gains you 1 life
  9. Entropic Battlecruiser — makes a player lose 3 life
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Vicious Rumors is one).

When Vicious Rumors gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Vicious Rumors is one).

When Vicious Rumors deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Vicious Rumors is one).

When Vicious Rumors makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Vicious Rumors is one).

When Vicious Rumors is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Spellweaver Volute — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Niblis of Frost — gets +1/+1
  6. Artist's Talent — draws and discards

428 other cards care about it too. These are the ones with the most connections.