Village Elder

Creature — Human Druid

Produces: a Forest land being sacrificed, a Forest land dying, a creature regenerating.

Cares about: nothing.

Partners

25 cards can cause a Forest dying.

  1. Genju of the Cedars — When a Forest dies thanks to Village Elder, Genju of the Cedars brings a card back

333 cards can cause a land being sacrificed.

  1. Hearthhull, the Worldseed — When a Forest sacrifices something thanks to Village Elder, Hearthhull, the Worldseed costs each opponent 2 life
  2. Scouring Swarm — When a Forest sacrifices something thanks to Village Elder, Scouring Swarm makes a token
  3. Baloth Prime — When a Forest sacrifices something thanks to Village Elder, Baloth Prime makes a token

533 cards can cause a land dying.

  1. Vastwood Zendikon — When a Forest dies thanks to Village Elder, Vastwood Zendikon brings a card back
  2. Dingus Egg — When a Forest dies thanks to Village Elder, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When a Forest dies thanks to Village Elder, Nissa's Zendikon brings a card back

2,835 cards can cause a creature or land dying.

  1. Long Feng, Grand Secretariat — When a Forest dies thanks to Village Elder, Long Feng, Grand Secretariat puts counters on a permanent

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When a Forest sacrifices something thanks to Village Elder, Gorbag of Minas Morgul triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When a Forest dies thanks to Village Elder, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When a Forest dies thanks to Village Elder, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When a Forest dies thanks to Village Elder, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →