edhseer Commander synergy, explained
Creature — Human Werewolf // Creature — Werewolf
Mana cost: {1}{R}
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
triggered —
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
triggered —
Causes: transform a creature.
Cares about: an upkeep.
a creature transforms — 105 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang transforms:
1 other card cares about it too. These are the ones with the most connections.
a Werewolf enters the battlefield — 134 cards in the game can cause this (Village Ironsmith is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang enters:
2 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang attacks:
181 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang blocks:
18 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang attacks:
a creature is cast — 18,010 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang is cast:
87 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Village Ironsmith is one).
When Village Ironsmith // Ironfang enters:
303 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Village Ironsmith is one).
41 other cards care about it too. These are the ones with the most connections.