Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Mana cost: {1}{U}{R}

How we read this card

Flying
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

triggered — gives +2/+0

Causes: nothing.

Cares about: an instant is cast, a sorcery is cast.

Works well with

a Faerie deals combat damage — 217 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts deals combat damage:

  1. Nettling Nuisance — makes a token
  2. Faerie Bladecrafter — puts a +1/+1 counter on itself
  3. Alela, Cunning Conqueror — triggers

a Faerie attacks — 217 cards in the game can cause this (Wee Dragonauts is one).

  1. Talion's Messenger — When Wee Dragonauts attacks, Talion's Messenger draws you 1 card

a Faerie creature is cast — 217 cards in the game can cause this (Wee Dragonauts is one).

  1. Archmage of Echoes — When Wee Dragonauts is cast, Archmage of Echoes copies a spell

a Faerie enters the battlefield — 237 cards in the game can cause this (Wee Dragonauts is one).

  1. Obyra, Dreaming Duelist — When Wee Dragonauts enters, Obyra, Dreaming Duelist makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Wee Dragonauts is one).

  1. Inalla, Archmage Ritualist — When Wee Dragonauts enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Wee Dragonauts is one).

  1. Diviner's Wand — When Wee Dragonauts enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Wee Dragonauts an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Wee Dragonauts an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Ral, Monsoon Mage // Ral, Leyline Prodigy — When an instant is cast thanks to Ral, Monsoon Mage // Ral, Leyline Prodigy, Wee Dragonauts gets +2/+0
  2. Myra the Magnificent — When an instant is cast thanks to Myra the Magnificent, Wee Dragonauts gets +2/+0
  3. Melek, Izzet Paragon — When an instant is cast thanks to Melek, Izzet Paragon, Wee Dragonauts gets +2/+0
  4. Renegade Bull — When an instant is cast thanks to Renegade Bull, Wee Dragonauts gets +2/+0
  5. Mission Briefing — When Mission Briefing is cast, Wee Dragonauts gets +2/+0
  6. Sorcerous Squall — When Sorcerous Squall is cast, Wee Dragonauts gets +2/+0
  7. Eye of the Storm — When an instant is cast thanks to Eye of the Storm, Wee Dragonauts gets +2/+0
  8. Finale of Promise — When Finale of Promise is cast, Wee Dragonauts gets +2/+0
  9. Spectral Arcanist — When an instant is cast thanks to Spectral Arcanist, Wee Dragonauts gets +2/+0
  10. Jace, Vryn's Prodigy // Jace, Telepath Unbound — When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound, Wee Dragonauts gets +2/+0

3,710 other cards cause it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, Wee Dragonauts gets +2/+0
  2. First Day of Class — When First Day of Class is cast, Wee Dragonauts gets +2/+0
  3. Wyll's Reversal — When Wyll's Reversal is cast, Wee Dragonauts gets +2/+0
  4. Return the Favor — When Return the Favor is cast, Wee Dragonauts gets +2/+0
  5. Theoretical Duplication — When Theoretical Duplication is cast, Wee Dragonauts gets +2/+0
  6. Commando Raid — When Commando Raid is cast, Wee Dragonauts gets +2/+0
  7. Blind Fury — When Blind Fury is cast, Wee Dragonauts gets +2/+0
  8. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, Wee Dragonauts gets +2/+0
  9. Picklock Prankster // Free the Fae — When Picklock Prankster // Free the Fae is cast, Wee Dragonauts gets +2/+0
  10. Magmatic Sinkhole — When Magmatic Sinkhole is cast, Wee Dragonauts gets +2/+0

3,921 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

194 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself

82 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Wee Dragonauts is one).

When Wee Dragonauts enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

310 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wee Dragonauts is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Wee Dragonauts enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

39 other cards care about it too. These are the ones with the most connections.