Weirding Shaman

Creature — Goblin Shaman

Produces: a Goblin being sacrificed, a Goblin dying, a Goblin, Rogue, creature or token being created, a Goblin, Rogue, creature or token entering the battlefield.

Cares about: nothing.

Partners

23 cards can cause a Rogue creature entering the battlefield.

  1. Cloak and Dagger — When a Goblin enters thanks to Weirding Shaman, Cloak and Dagger triggers

23 cards can cause a Rogue entering the battlefield.

  1. Thieves' Guild Enforcer — When a Goblin enters thanks to Weirding Shaman, Thieves' Guild Enforcer mills a card

30 cards can cause a Goblin dying.

  1. Rundvelt Hordemaster — When Weirding Shaman dies, Rundvelt Hordemaster triggers
  2. Knucklebone Witch — When Weirding Shaman dies, Knucklebone Witch puts counters on a permanent
  3. Boggart Cursecrafter — When Weirding Shaman dies, Boggart Cursecrafter deals 1 damage

31 cards can cause an Army, Goblin or Orc dying.

  1. The Great Goblin — When Weirding Shaman dies, The Great Goblin triggers

87 cards can cause a Goblin entering the battlefield.

  1. Quest for the Goblin Lord — When a Goblin enters thanks to Weirding Shaman, Quest for the Goblin Lord puts counters on itself
  2. Goblin Assassin — When a Goblin enters thanks to Weirding Shaman, Goblin Assassin triggers

2,615 cards can cause a creature token being created.

  1. Staff of the Storyteller — When Weirding Shaman makes a Goblin token, Staff of the Storyteller puts counters on a permanent

2,615 cards can cause a creature token entering the battlefield.

  1. Anointer Priest — When a Goblin enters thanks to Weirding Shaman, Anointer Priest gains you 1 life
  2. Securitron Squadron — When a Goblin enters thanks to Weirding Shaman, Securitron Squadron puts counters on a permanent
  3. Nesting Dovehawk — When a Goblin enters thanks to Weirding Shaman, Nesting Dovehawk puts counters on a permanent

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Weirding Shaman sacrifices something, Gorbag of Minas Morgul triggers

3,442 cards can cause a creature entering the battlefield.

  1. Kindred Discovery — When a Goblin enters thanks to Weirding Shaman, Kindred Discovery draws you 1 card
  2. Bogwater Lumaret — When a Goblin enters thanks to Weirding Shaman, Bogwater Lumaret gains you 1 life
  3. Park Bleater — When a Goblin enters thanks to Weirding Shaman, Park Bleater puts a counter on a permanent

3,521 cards can cause a token being created.

  1. Diregraf Horde — When Weirding Shaman makes a Goblin token, Diregraf Horde hits a graveyard

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →