edhseer Commander synergy, explained
Creature — Orc Cleric
Mana cost: {2}{W}
When this creature enters, you take the initiative.
triggered —
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
triggered — untaps a permanent
triggered — untaps a permanent
Causes: take the initiative, untap a creature.
Cares about: an upkeep.
a creature untaps — 519 cards in the game can cause this (White Plume Adventurer is one).
a Cleric enters the battlefield — 722 cards in the game can cause this (White Plume Adventurer is one).
1 other card cares about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer enters:
28 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (White Plume Adventurer is one).
When White Plume Adventurer enters:
308 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (White Plume Adventurer is one).
39 other cards care about it too. These are the ones with the most connections.