edhseer Commander synergy, explained
Creature — Merfolk Wizard
Mana cost: {2}{U}{U}
Target red or green creature gets -2/-0 until end of turn.
activated {T} — shrinks a creature by -2/-0
Causes: nothing.
Cares about: nothing.
a Merfolk deals combat damage — 386 cards in the game can cause this (Wilderness Hypnotist is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Wilderness Hypnotist is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Wilderness Hypnotist is one).
anything attacks — 17,934 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Wilderness Hypnotist is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Wilderness Hypnotist is one).
When Wilderness Hypnotist enters:
310 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Wilderness Hypnotist is one).
40 other cards care about it too. These are the ones with the most connections.