Witch's Cottage

Witch's Cottage

Land — Swamp

How we read this card

({T}: Add {B}.)
This land enters tapped unless you control three or more other Swamps.

static —

When this land enters untapped, you may put target creature card from your graveyard on top of your library.

triggered — brings a card back

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Witch's Cottage is one).

When Witch's Cottage enters:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Witch's Cottage an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Witch's Cottage an extra ability
  3. Petrified Hamlet — Petrified Hamlet gives Witch's Cottage an extra ability

1,234 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Blanket of Night — Blanket of Night gives Witch's Cottage bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Witch's Cottage is one).

When a creature leaves a graveyard thanks to Witch's Cottage:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Witch's Cottage is one).

When Witch's Cottage enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Witch's Cottage is one).

When a creature leaves a graveyard thanks to Witch's Cottage:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Witch's Cottage is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Witch's Cottage can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Witch's Cottage can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Witch's Cottage can bring back
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Witch's Cottage can bring back
  5. Foot Chopper — Foot Chopper puts cards into the graveyard that Witch's Cottage can bring back
  6. Blasting Station — Blasting Station puts cards into the graveyard that Witch's Cottage can bring back
  7. Tainted Aether — Tainted Aether puts cards into the graveyard that Witch's Cottage can bring back
  8. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Witch's Cottage can bring back
  9. Grave Peril — Grave Peril puts cards into the graveyard that Witch's Cottage can bring back
  10. Spreading Plague — Spreading Plague puts cards into the graveyard that Witch's Cottage can bring back

2,759 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Witch's Cottage is one).

  1. Nature's Wrath — When Witch's Cottage enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

17 other cards care about it too. These are the ones with the most connections.