edhseer Commander synergy, explained
Legendary Creature — Human Monk
Mana cost: {2}{R}
You may play an additional land on each of your turns.
static —
Zell Dincht gets +1/+0 for each land you control.
static — gives +1/+0 for each land you control
At the beginning of your end step, return a land you control to its owner's hand.
triggered — bounce
What a deck led by this card wants
Causes: play a land, a land leaves the battlefield.
Cares about: an end step.
a land is played — 97 cards in the game can cause this (Zell Dincht is one).
When a land plays a land thanks to Zell Dincht:
7 other cards care about it too. These are the ones with the most connections.
a Monk creature it grants types to — 210 cards in the game can cause this.
209 other cards cause it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht blocks:
18 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Zell Dincht is one).
197 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Zell Dincht is one).
When Zell Dincht enters:
300 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Zell Dincht is one).
42 other cards care about it too. These are the ones with the most connections.