Cromat

Cromat

Legendary Creature — Illusion

Mana cost: {W}{U}{B}{R}{G}

How we read this card

Destroy target creature blocking or blocked by Cromat.

activated {W}{B} —

Cromat gains flying until end of turn.

activated {U}{R} — grants a keyword

Regenerate Cromat.

activated {B}{G} —

Cromat gets +1/+1 until end of turn.

activated {R}{W} — gives +1/+1

Put Cromat on top of its owner's library.

activated {G}{U} —

What we read on this card

Causes: a creature dies, regenerate anything, anything leaves the battlefield.

Cares about: nothing.

Works well with

a creature in a graveyard — 2,769 cards in Cromat's colors can cause this (Cromat is one).

Cromat puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. The Deck of Many Things — can bring back
  3. Afterlife from the Loam — can bring back
  4. Crypt Champion — can bring back
  5. Victor, Valgavoth's Seneschal — can bring back
  6. Push // Pull — can bring back
  7. Vivien on the Hunt — can bring back
  8. Virtus's Maneuver — can bring back
  9. Dredger's Insight — can bring back
  10. Bramble Familiar // Fetch Quest — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in Cromat's colors can cause this (Cromat is one).

When a creature dies thanks to Cromat:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in Cromat's colors can cause this (Cromat is one).

When a creature dies thanks to Cromat:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card
  4. Shadows of the Past — scries
  5. Shriveling Rot — makes a player lose life equal to its toughness

457 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in Cromat's colors can cause this (Cromat is one).

  1. Ninja Teen — When Cromat leaves the battlefield, Ninja Teen makes each opponent lose 1 life

33 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in Cromat's colors can cause this (Cromat is one).

  1. Shaun, Father of Synths — When Cromat attacks, Shaun, Father of Synths makes a token
  2. Surgical Suite // Hospital Room — When Cromat attacks, Surgical Suite // Hospital Room puts a counter on a creature
  3. Banon, the Returners' Leader — When Cromat attacks, Banon, the Returners' Leader draws and discards

145 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in Cromat's colors can cause this (Cromat is one).

  1. Chorale of the Void — When Cromat attacks, Chorale of the Void brings a card back

219 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in Cromat's colors can cause this (Cromat is one).

  1. Liliana the Repentant — When Cromat enters, Liliana the Repentant mills a card
  2. Paleoloth — When Cromat enters, Paleoloth brings a card back
  3. Pious Evangel // Wayward Disciple — When Cromat enters, Pious Evangel // Wayward Disciple gains you 1 life
  4. Daxos, Blessed by the Sun — When Cromat enters, Daxos, Blessed by the Sun gains you 1 life
  5. Elas il-Kor, Sadistic Pilgrim — When Cromat enters, Elas il-Kor, Sadistic Pilgrim gains you 1 life

442 other cards care about it too. These are the ones with the most connections.