Otrimi, the Ever-Playful

Otrimi, the Ever-Playful

Legendary Creature — Nightmare Beast

Mana cost: {3}{B}{G}{U}

How we read this card

Mutate {1}{B}{G}{U}
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.

triggered — brings a card back

What we read on this card

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

hits creature — 1,383 cards in Otrimi's colors can cause this (Otrimi is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Otrimi, the Ever-Playful onto the battlefield from your library
  2. Polymorph — Polymorph can put Otrimi, the Ever-Playful onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put Otrimi, the Ever-Playful onto the battlefield from your library
  4. Proteus Staff — Proteus Staff can put Otrimi, the Ever-Playful onto the battlefield from your library
  5. Synthetic Destiny — Synthetic Destiny can put Otrimi, the Ever-Playful onto the battlefield from your library
  6. Mass Polymorph — Mass Polymorph can put Otrimi, the Ever-Playful onto the battlefield from your library

6 other cards care about it too. These are the ones with the most connections.

a Nightmare enters the battlefield — 109 cards in Otrimi's colors can cause this (Otrimi is one).

  1. Umbris, Fear Manifest — When Otrimi, the Ever-Playful enters, Umbris, Fear Manifest exiles a card from an opponent's library

a Beast creature is cast — 395 cards in Otrimi's colors can cause this (Otrimi is one).

  1. Tawnos, the Toymaker — When Otrimi, the Ever-Playful is cast, Tawnos, the Toymaker copies a spell

a Beast enters the battlefield — 434 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful enters:

  1. Totem Speaker — gains you 3 life
  2. Wirewood Savage — draws you 1 card
  3. Woodland Liege — draws you 1 card

a creature leaves a graveyard — 905 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Along the Crooked Way — puts a counter on a Goblin or Army
  4. Skeleton Crew — makes a token
  5. Desecrated Tomb — makes a token
  6. Chalk Outline — makes a token
  7. Insidious Roots — makes a token
  8. Undead Hand Ninja — makes each opponent lose 1 life
  9. Rot Farm Mortipede — gets +1/+0
  10. Soul Enervation — makes each opponent lose 1 life

2 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 1,660 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Amzu, Swarm's Hunger — makes a token
  7. Vash, Freelance Archaeologist — draws you 1 card
  8. Willow Geist — puts a +1/+1 counter on itself
  9. Fang, Fearless l'Cie — draws you 1 card
  10. Teval's Judgment — triggers

put a creature into a graveyard — 1,788 cards in Otrimi's colors can cause this.

  1. Fandaniel, Telophoroi Ascian — Fandaniel, Telophoroi Ascian puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  2. Gurzigost — Gurzigost puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  3. Mindwhisker — Mindwhisker puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  4. Seedship Broodtender — Seedship Broodtender puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  5. Cabal Therapist — Cabal Therapist puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  6. Vilespawn Spider — Vilespawn Spider puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  7. Drowned Rusalka — Drowned Rusalka puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  8. Dusk Mangler — Dusk Mangler puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  9. Crypt Lurker — Crypt Lurker puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  10. Lord of the Forsaken — Lord of the Forsaken puts cards into the graveyard that Otrimi, the Ever-Playful can bring back

1,778 other cards cause it too. These are the ones with the most connections.

a creature attacks — 9,732 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Chorale of the Void — brings a card back
  4. The Earth King — searches a library
  5. Screaming Swarm — mills a card
  6. Imperious Mindbreaker — mills a card
  7. Staff of Titania — makes a token
  8. Saw — sacrifices a creature
  9. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  10. Ultima Weapon — kills a creature an opponent controls

78 other cards care about it too. These are the ones with the most connections.

anything attacks — 9,732 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Madame Web, Clairvoyant — mills a card
  5. Bonny Pall, Clearcutter — draws you 1 card
  6. Dimir Strandcatcher — surveils
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Krydle of Baldur's Gate — triggers

27 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,732 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Barrow-Blade — strips abilities
  3. Favor of the Woods — gains you 3 life
  4. Gift of the Woods — gives +0/+3
  5. Noxious Assault — puts a counter on a permanent
  6. Dead-Iron Sledge — kills a creature
  7. Dwindle — kills a creature

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,785 cards in Otrimi's colors can cause this (Otrimi is one).

When Otrimi, the Ever-Playful enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Legolas Greenleaf — puts a counter on a permanent

146 other cards care about it too. These are the ones with the most connections.