Otrimi, the Ever-Playful

Otrimi, the Ever-Playful

Legendary Creature — Nightmare Beast

Mana cost: {3}{B}{G}{U}

How we read this card

Mutate {1}{B}{G}{U}
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.

triggered — brings a card back

What a deck led by this card wants

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Otrimi, the Ever-Playful onto the battlefield from your library
  2. Polymorph — Polymorph can put Otrimi, the Ever-Playful onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put Otrimi, the Ever-Playful onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put Otrimi, the Ever-Playful onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put Otrimi, the Ever-Playful onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put Otrimi, the Ever-Playful onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put Otrimi, the Ever-Playful onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put Otrimi, the Ever-Playful onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put Otrimi, the Ever-Playful onto the battlefield from your library
  10. Transmogrify — Transmogrify can put Otrimi, the Ever-Playful onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Otrimi, the Ever-Playful onto the battlefield from your library

13 other cards care about it too. These are the ones with the most connections.

a Nightmare enters the battlefield — 151 cards in the game can cause this (Otrimi is one).

  1. Umbris, Fear Manifest — When Otrimi, the Ever-Playful enters, Umbris, Fear Manifest exiles a card from an opponent's library

a Beast creature is cast — 587 cards in the game can cause this (Otrimi is one).

  1. Tawnos, the Toymaker — When Otrimi, the Ever-Playful is cast, Tawnos, the Toymaker copies a spell

a Beast enters the battlefield — 632 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful enters:

  1. Totem Speaker — gains you 3 life
  2. Wirewood Savage — draws you 1 card
  3. Woodland Liege — draws you 1 card
  4. Aether Charge — deals 4 damage

a creature leaves a graveyard — 1,302 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Fandaniel, Telophoroi Ascian — Fandaniel, Telophoroi Ascian puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  2. Gurzigost — Gurzigost puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  3. Mindwhisker — Mindwhisker puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  4. Seedship Broodtender — Seedship Broodtender puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  5. Cabal Therapist — Cabal Therapist puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  6. Vilespawn Spider — Vilespawn Spider puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  7. Drowned Rusalka — Drowned Rusalka puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  8. Dusk Mangler — Dusk Mangler puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  9. Crypt Lurker — Crypt Lurker puts cards into the graveyard that Otrimi, the Ever-Playful can bring back
  10. Lord of the Forsaken — Lord of the Forsaken puts cards into the graveyard that Otrimi, the Ever-Playful can bring back

2,759 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

187 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Otrimi is one).

  1. Tide of War — When Otrimi, the Ever-Playful blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Otrimi is one).

When Otrimi, the Ever-Playful enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Otrimi is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Otrimi, the Ever-Playful enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

39 other cards care about it too. These are the ones with the most connections.