edhseer Commander synergy, explained
Legendary Creature — Human Knight Mercenary
Mana cost: {2}{W}{B}
Whenever a creature you control attacks alone, it gains double strike until end of turn.
triggered — grants haste
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
triggered — brings a card back
Causes: double creature , put a permanent onto the battlefield, a permanent leaves a graveyard.
Cares about: a permanent in a graveyard.
a nontoken permanent enters the battlefield — 74 cards in Squall's colors can cause this (Squall is one).
a permanent enters the battlefield — 74 cards in Squall's colors can cause this (Squall is one).
2 other cards care about it too. These are the ones with the most connections.
put a permanent into a graveyard — 91 cards in Squall's colors can cause this.
81 other cards cause it too. These are the ones with the most connections.
a Knight attacks — 329 cards in Squall's colors can cause this (Squall is one).
a Knight deals combat damage — 329 cards in Squall's colors can cause this (Squall is one).
a Knight enters the battlefield — 360 cards in Squall's colors can cause this (Squall is one).
anything leaves a graveyard — 1,365 cards in Squall's colors can cause this (Squall is one).
When a permanent leaves a graveyard thanks to Squall, SeeD Mercenary:
a Human enters the battlefield — 1,907 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary enters:
a creature attacks — 6,543 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary attacks:
83 other cards care about it too. These are the ones with the most connections.
anything attacks — 6,543 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary attacks:
33 other cards care about it too. These are the ones with the most connections.
a creature blocks — 6,543 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary blocks:
6 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 6,543 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary attacks:
a creature deals combat damage — 6,543 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary deals combat damage:
72 other cards care about it too. These are the ones with the most connections.
a creature is cast — 6,565 cards in Squall's colors can cause this (Squall is one).
When Squall, SeeD Mercenary is cast:
18 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 7,459 cards in Squall's colors can cause this (Squall is one).
118 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 10,830 cards in Squall's colors can cause this (Squall is one).
8 other cards care about it too. These are the ones with the most connections.