edhseer Commander synergy, explained
Legendary Creature — Human Knight Mercenary
Mana cost: {2}{W}{B}
Whenever a creature you control attacks alone, it gains double strike until end of turn.
triggered — grants haste
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
triggered — brings a card back
What a deck led by this card wants
Causes: double creature , put a permanent onto the battlefield, a permanent leaves a graveyard.
Cares about: a permanent in a graveyard.
a nontoken permanent enters the battlefield — 142 cards in the game can cause this (Squall is one).
When Squall, SeeD Mercenary enters:
a permanent enters the battlefield — 152 cards in the game can cause this (Squall is one).
8 other cards care about it too. These are the ones with the most connections.
put a permanent into a graveyard — 173 cards in the game can cause this.
163 other cards cause it too. These are the ones with the most connections.
a Knight attacks — 547 cards in the game can cause this (Squall is one).
a Knight deals combat damage — 547 cards in the game can cause this (Squall is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Squall is one).
When Squall, SeeD Mercenary enters:
anything leaves a graveyard — 2,503 cards in the game can cause this (Squall is one).
When a permanent leaves a graveyard thanks to Squall, SeeD Mercenary:
13 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Squall is one).
When Squall, SeeD Mercenary enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Squall is one).
When Squall, SeeD Mercenary attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Squall is one).
When Squall, SeeD Mercenary attacks:
187 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Squall is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Squall is one).
304 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Squall is one).
41 other cards care about it too. These are the ones with the most connections.