edhseer Commander synergy, explained
Legendary Artifact Creature — Robot
Mana cost: {2}{W}
Target opponent gains control of Yes Man.
activated {T} —
When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
triggered — draws you 2 cards
triggered — puts a counter on it
When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
triggered — makes a token
Causes: take control of anything, draw a card, put a counter on anything, create a Soldier creature token, put a Soldier creature token onto the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in Yes Man's colors can cause this.
an artifact deals combat damage — 750 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron deals combat damage:
a nontoken artifact deals combat damage — 750 cards in Yes Man's colors can cause this (Yes Man is one).
a Soldier creature enters the battlefield — 681 cards in Yes Man's colors can cause this (Yes Man is one).
a creature token enters the battlefield — 709 cards in Yes Man's colors can cause this (Yes Man is one).
When a Soldier enters thanks to Yes Man, Personal Securitron:
a creature token is created — 709 cards in Yes Man's colors can cause this (Yes Man is one).
2 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 2,480 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron is cast:
22 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 879 cards in Yes Man's colors can cause this (Yes Man is one).
When a Soldier enters thanks to Yes Man, Personal Securitron:
a token is created — 880 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron makes a Soldier token:
5 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 2,530 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron enters:
a card is drawn — 612 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron makes a player draw a card:
5 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 2,658 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron enters:
7 other cards care about it too. These are the ones with the most connections.
a creature attacks — 3,562 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron attacks:
65 other cards care about it too. These are the ones with the most connections.
anything attacks — 3,562 cards in Yes Man's colors can cause this (Yes Man is one).
When Yes Man, Personal Securitron attacks:
24 other cards care about it too. These are the ones with the most connections.
a creature blocks — 3,562 cards in Yes Man's colors can cause this (Yes Man is one).
7 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 4,091 cards in Yes Man's colors can cause this (Yes Man is one).
92 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 6,738 cards in Yes Man's colors can cause this (Yes Man is one).
8 other cards care about it too. These are the ones with the most connections.