Tunnel of Love

Artifact — Attraction

Produces: a creature dealing noncombat damage, a creature leaving the battlefield, a creature entering the battlefield.

Cares about: a creature it applies flicker to.

Partners

855 cards can cause a nontoken creature entering the battlefield.

  1. Dual Nature — When a creature enters thanks to Tunnel of Love, Dual Nature makes a token
  2. Minion Reflector — When a creature enters thanks to Tunnel of Love, Minion Reflector makes a token
  3. Metastatic Evangel — When a creature enters thanks to Tunnel of Love, Metastatic Evangel proliferates

3,016 cards can cause anything dealing noncombat damage.

  1. Goldnight Castigator — When a creature deals noncombat damage thanks to Tunnel of Love, Goldnight Castigator doubles the damage
  2. Fear of Burning Alive — When a creature deals noncombat damage thanks to Tunnel of Love, Fear of Burning Alive deals that amount damage
  3. Sun Droplet — When a creature deals noncombat damage thanks to Tunnel of Love, Sun Droplet puts that many counters on a permanent

3,442 cards can cause a creature entering the battlefield.

  1. Goblin Goliath — When Goblin Goliath enters thanks to Tunnel of Love, it makes a token
  2. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Tunnel of Love, Lunarch Veteran // Luminous Phantom gains you 1 life
  3. Owlin Historian — When Owlin Historian enters thanks to Tunnel of Love, it surveils

14,538 cards can cause a creature it applies flicker to.

  1. Soul-Scar Mage — Tunnel of Love gives Soul-Scar Mage its flicker
  2. Dread — Tunnel of Love gives Dread its flicker
  3. Taii Wakeen, Perfect Shot — Tunnel of Love gives Taii Wakeen, Perfect Shot its flicker

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →