Precons › Tales of Middle-earth Commander

Elven Council

Commander precon · Tales of Middle-earth Commander · 2023 · led by Galadriel, Elven-Queen

Main theme: Elf tribal · Synergy 3.2/5 (connected) · Bracket 1–2 · Galadriel, Elven-Queen works with 8 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.2 → 3.4 of 5, still connected. Its consistency is unchanged: Build stays at 5.0 of 5, on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  3. Take out Woodland Stream: Woodland Stream enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.

Cards that work together

  1. Take out Windswift Slice: Windswift Slice works with 1 card in this deck, 1 of it on its theme; Imaryll, Elfhame Elite works with 22 cards, 20 of them on it, and with your commander. Put in Imaryll, Elfhame Elite: While you control Imaryll, Elfhame Elite, Elvish Archdruid counts it and does more
  2. Take out Galadhrim Ambush: Galadhrim Ambush works with 1 card in this deck, 1 of it on its theme; Immaculate Magistrate works with 22 cards, 20 of them on it, and with your commander. Put in Immaculate Magistrate: While you control Immaculate Magistrate, Elvish Archdruid counts it and does more
  3. Take out Sylvan Offering: Sylvan Offering works with 1 card in this deck, 1 of it on its theme; Elvish Branchbender works with 22 cards, 20 of them on it, and with your commander. Put in Elvish Branchbender: While you control Elvish Branchbender, Elvish Archdruid counts it and does more
  4. Take out Inscription of Abundance: Inscription of Abundance works with no other card in this deck; Woodland Weavemaster works with 8 cards, 5 of them on it. Put in Woodland Weavemaster: While you control Woodland Weavemaster, Elvish Archdruid counts it and does more
  5. Take out Overwhelming Stampede: Overwhelming Stampede works with no other card in this deck; Marwyn, the Nurturer works with 8 cards, 5 of them on it. Put in Marwyn, the Nurturer: While you control Marwyn, the Nurturer, Elvish Archdruid counts it and does more
  6. Take out Trap the Trespassers: Trap the Trespassers works with 3 cards in this deck, all of them on its theme; Elvish Promenade works with 21 cards, 20 of them on it, and with your commander. Put in Elvish Promenade: While you control Elvish Promenade, Elvish Archdruid counts it and does more

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

12 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.2 → 3.4 of 5, still connected. It is a little less consistent: Build 5.0 → 4.9 of 5, still on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  3. Take out Woodland Stream: Woodland Stream enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Learn from the Past: Learn from the Past is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Devastation Tide: Devastation Tide is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Windswift Slice: Windswift Slice works with 1 card in this deck, 1 of it on its theme; Imaryll, Elfhame Elite works with 22 cards, 20 of them on it, and with your commander. Put in Imaryll, Elfhame Elite: While you control Imaryll, Elfhame Elite, Elvish Archdruid counts it and does more
  2. Take out Galadhrim Ambush: Galadhrim Ambush works with 1 card in this deck, 1 of it on its theme; Immaculate Magistrate works with 22 cards, 20 of them on it, and with your commander. Put in Immaculate Magistrate: While you control Immaculate Magistrate, Elvish Archdruid counts it and does more
  3. Take out Sylvan Offering: Sylvan Offering works with 1 card in this deck, 1 of it on its theme; Elvish Branchbender works with 22 cards, 20 of them on it, and with your commander. Put in Elvish Branchbender: While you control Elvish Branchbender, Elvish Archdruid counts it and does more
  4. Take out Inscription of Abundance: Inscription of Abundance works with no other card in this deck; Woodland Weavemaster works with 8 cards, 5 of them on it. Put in Woodland Weavemaster: While you control Woodland Weavemaster, Elvish Archdruid counts it and does more
  5. Take out Overwhelming Stampede: Overwhelming Stampede works with no other card in this deck; Marwyn, the Nurturer works with 8 cards, 5 of them on it. Put in Marwyn, the Nurturer: While you control Marwyn, the Nurturer, Elvish Archdruid counts it and does more
  6. Take out Trap the Trespassers: Trap the Trespassers works with 3 cards in this deck, all of them on its theme; Elvish Promenade works with 21 cards, 20 of them on it, and with your commander. Put in Elvish Promenade: While you control Elvish Promenade, Elvish Archdruid counts it and does more

Upgrades at bracket 4–5

No limits on Game Changers or combos.

12 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.2 → 3.4 of 5, still connected. It is a little less consistent: Build 5.0 → 4.9 of 5, still on target. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  2. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  3. Take out Woodland Stream: Woodland Stream enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Learn from the Past: Learn from the Past is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Devastation Tide: Devastation Tide is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Windswift Slice: Windswift Slice works with 1 card in this deck, 1 of it on its theme; Imaryll, Elfhame Elite works with 22 cards, 20 of them on it, and with your commander. Put in Imaryll, Elfhame Elite: While you control Imaryll, Elfhame Elite, Elvish Archdruid counts it and does more
  2. Take out Galadhrim Ambush: Galadhrim Ambush works with 1 card in this deck, 1 of it on its theme; Immaculate Magistrate works with 22 cards, 20 of them on it, and with your commander. Put in Immaculate Magistrate: While you control Immaculate Magistrate, Elvish Archdruid counts it and does more
  3. Take out Sylvan Offering: Sylvan Offering works with 1 card in this deck, 1 of it on its theme; Elvish Branchbender works with 22 cards, 20 of them on it, and with your commander. Put in Elvish Branchbender: While you control Elvish Branchbender, Elvish Archdruid counts it and does more
  4. Take out Inscription of Abundance: Inscription of Abundance works with no other card in this deck; Woodland Weavemaster works with 8 cards, 5 of them on it. Put in Woodland Weavemaster: While you control Woodland Weavemaster, Elvish Archdruid counts it and does more
  5. Take out Overwhelming Stampede: Overwhelming Stampede works with no other card in this deck; Marwyn, the Nurturer works with 8 cards, 5 of them on it. Put in Marwyn, the Nurturer: While you control Marwyn, the Nurturer, Elvish Archdruid counts it and does more
  6. Take out Trap the Trespassers: Trap the Trespassers works with 3 cards in this deck, all of them on its theme; Elvish Promenade works with 21 cards, 20 of them on it, and with your commander. Put in Elvish Promenade: While you control Elvish Promenade, Elvish Archdruid counts it and does more

Opens a route: Artificer's Assistant. 8 of its cards reach Celeborn the Wise through it.

The decklist

Creatures

Arbor Elf · Arwen, Weaver of Hope · Celeborn the Wise · Círdan the Shipwright · Colossal Whale · Elrond of the White Council · Elvish Archdruid · Elvish Mystic · Elvish Piper · Elvish Visionary · Elvish Warmaster · Erestor of the Council · Farhaven Elf · Gandalf, Westward Voyager · Haldir, Lórien Lieutenant · Hornet Queen · Legolas Greenleaf · Mirkwood Elk · Mirkwood Trapper · Paradise Druid · Radagast, Wizard of Wilds · Realm Seekers · Reclamation Sage · Wood Elves · Wose Pathfinder

Instants and sorceries

Beast Within · Cultivate · Devastation Tide · Elven Farsight · Galadhrim Ambush · Genesis Wave · Growth Spiral · Heroic Intervention · Inscription of Abundance · Learn from the Past · Lórien Revealed · Mystic Confluence · Opt · Overwhelming Stampede · Plea for Power · Preordain · Raise the Palisade · Rampant Growth · Sail into the West · Seeds of Renewal · Swan Song · Sylvan Offering · Trap the Trespassers · Travel Through Caradhras · Windswift Slice

Artifacts and enchantments

Arcane Signet · Asceticism · Commander's Sphere · Lightning Greaves · Lignify · Lothlórien Blade · Mirror of Galadriel · Model of Unity · Sol Ring · Song of Eärendil · Whispersilk Cloak

Lands

Ash Barrens · Command Tower · Exotic Orchard · Field of Ruin · Flooded Grove · 15 Forest · Hinterland Harbor · 11 Island · Lonely Sandbar · Rejuvenating Springs · Thornwood Falls · Tranquil Thicket · Vineglimmer Snarl · Woodland Stream

Other Tales of Middle-earth Commander precons