edhseer Commander synergy, explained
Legendary Creature — Mutant Warrior
Mana cost: {5}{B}{G}
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
static — grants a keyword
Whenever Agent Frank Horrigan enters or attacks, proliferate twice.
triggered — proliferates
triggered — proliferates
What a deck led by this card wants
Causes: proliferate.
Cares about: nothing.
hits creature — 2,298 cards in the game can cause this (Agent Frank Horrigan is one).
9 other cards care about it too. These are the ones with the most connections.
you proliferate — 90 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan proliferates:
1 other card cares about it too. These are the ones with the most connections.
a Mutant attacks — 280 cards in the game can cause this (Agent Frank Horrigan is one).
a Mutant deals combat damage — 280 cards in the game can cause this (Agent Frank Horrigan is one).
a Mutant enters the battlefield — 286 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan enters:
a Warrior attacks — 1,319 cards in the game can cause this (Agent Frank Horrigan is one).
a Warrior deals combat damage — 1,319 cards in the game can cause this (Agent Frank Horrigan is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Agent Frank Horrigan is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan enters:
anything gets a counter — 4,415 cards in the game can cause this (Agent Frank Horrigan is one).
4 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan attacks:
184 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan blocks:
25 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Agent Frank Horrigan is one).
When Agent Frank Horrigan enters:
308 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Agent Frank Horrigan is one).
41 other cards care about it too. These are the ones with the most connections.