Argoth, Sanctum of Nature

Argoth, Sanctum of Nature

Land

How we read this card

This land enters tapped unless you control a legendary green creature.
Add {G}.

activated {T} — adds 1 mana

Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

activated {2}{G}{G}, {T} — makes a token

activated {2}{G}{G}, {T} — mills a card

(Melds with Titania, Voice of Gaea.)

Causes: create a Bear creature token, put a Bear creature token onto the battlefield, mill a card.

Cares about: the other half of its meld pair.

Works well with

the other half of its meld pair — 1 card in the game can cause this (Argoth is one).

  1. Titania, Voice of Gaea — Argoth, Sanctum of Nature and Titania, Voice of Gaea meld together

a Bear enters the battlefield — 128 cards in the game can cause this (Argoth is one).

  1. Ayula, Queen Among Bears — When a Bear enters thanks to Argoth, Sanctum of Nature, Ayula, Queen Among Bears triggers

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Wrenn and Realmbreaker — Wrenn and Realmbreaker gives Argoth, Sanctum of Nature an extra ability
  2. Bootleggers' Stash — Bootleggers' Stash gives Argoth, Sanctum of Nature an extra ability
  3. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Argoth, Sanctum of Nature an extra ability
  4. Chromatic Lantern — Chromatic Lantern gives Argoth, Sanctum of Nature an extra ability
  5. Prismatic Omen — Prismatic Omen gives Argoth, Sanctum of Nature an extra ability
  6. Petrified Hamlet — Petrified Hamlet gives Argoth, Sanctum of Nature an extra ability

1,231 other cards cause it too. These are the ones with the most connections.

a land it grants types to — 1,237 cards in the game can cause this.

  1. Invasion of Zendikar // Awakened Skyclave — Invasion of Zendikar // Awakened Skyclave gives Argoth, Sanctum of Nature an extra land type
  2. Nylea's Presence — Nylea's Presence gives Argoth, Sanctum of Nature an extra land type

1,235 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Earth Surge — Earth Surge gives Argoth, Sanctum of Nature bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a land it applies animate to — 1,237 cards in the game can cause this.

  1. Living Plane — Living Plane gives Argoth, Sanctum of Nature life as a creature
  2. Nature's Revolt — Nature's Revolt gives Argoth, Sanctum of Nature life as a creature

1,235 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Argoth is one).

When Argoth, Sanctum of Nature enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Argoth, Sanctum of Nature makes fodder for Birthing Ritual

2,719 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Argoth is one).

When a Bear enters thanks to Argoth, Sanctum of Nature:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Argoth is one).

  1. Staff of the Storyteller — When Argoth, Sanctum of Nature makes a Bear token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Argoth is one).

When a Bear enters thanks to Argoth, Sanctum of Nature:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Argoth is one).

When Argoth, Sanctum of Nature makes a Bear token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Argoth is one).

Argoth, Sanctum of Nature:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Argoth is one).

When a card hits the graveyard thanks to Argoth, Sanctum of Nature:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Argoth is one).

When a Bear enters thanks to Argoth, Sanctum of Nature:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Blasting Station — untaps itself
  6. General Kreat, the Boltbringer — deals 1 damage
  7. Sage of the Falls — draws you 1 card
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

358 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Argoth is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Bear enters thanks to Argoth, Sanctum of Nature, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.