edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {2}{U}{R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You may draw a card for each artifact you control. If you do, each opponent draws a card.
triggered — draws you cards
triggered — draws you 1 card
Artifact spells you cast this turn cost {1} less to cast.
triggered — costs 1 less
This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
triggered — deals the greatest mana value among artifacts you control damage
Causes: draw a card, anything deals noncombat damage.
Cares about: an artifact you control.
a Saga in a graveyard — 186 cards in the game can cause this (Armor Wars is one).
When Armor Wars is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (Armor Wars is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Armor Wars is one).
When Armor Wars is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Armor Wars is one).
When Armor Wars is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Armor Wars is one).
When Armor Wars deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Armor Wars is one).
When Armor Wars makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Armor Wars is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Armor Wars is one).
When Armor Wars is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Armor Wars is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Armor Wars is one).
When Armor Wars enters:
75 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Armor Wars is one).
66 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Armor Wars is one).
443 other cards care about it too. These are the ones with the most connections.