Armor Wars

Armor Wars

Enchantment — Saga

Mana cost: {2}{U}{R}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You may draw a card for each artifact you control. If you do, each opponent draws a card.

triggered — draws you cards

triggered — draws you 1 card

Artifact spells you cast this turn cost {1} less to cast.

triggered — costs 1 less

This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.

triggered — deals the greatest mana value among artifacts you control damage

Causes: draw a card, anything deals noncombat damage.

Cares about: an artifact you control.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Armor Wars is one).

When Armor Wars is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Armor Wars is one).

  1. Narci, Fable Singer — When you sacrifice Armor Wars, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Armor Wars is one).

When Armor Wars is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Muldrotha, the Gravetide — can bring it back
  9. Deadbridge Chant — can bring it back
  10. Invasion of Tolvada // The Broken Sky — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Armor Wars is one).

When Armor Wars is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Armor Wars is one).

When Armor Wars deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Armor Wars is one).

When Armor Wars makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Armor Wars is one).

  1. Gorbag of Minas Morgul — When you sacrifice Armor Wars, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Armor Wars is one).

When Armor Wars is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Death to Our Enemies — makes a token
  4. Hallowed Haunting — makes a token
  5. Daxos the Returned — puts a counter on a permanent
  6. Tatsunari, Toad Rider — makes a token
  7. Sythis, Harvest's Hand — gains you 1 life
  8. Sigil of the Empty Throne — makes a token
  9. Dawnhart Geist — gains you 2 life
  10. Artist's Talent — draws and discards

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Armor Wars is one).

  1. Historian's Boon — When Armor Wars enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Armor Wars is one).

When Armor Wars enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Killian, Decisive Mentor — taps a creature

75 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Armor Wars is one).

  1. Toothy, Imaginary Friend — When Armor Wars makes a player draw a card, Toothy, Imaginary Friend puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Armor Wars is one).

  1. Sidequest: Card Collection // Magicked Card — Armor Wars fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

443 other cards care about it too. These are the ones with the most connections.