Ascent of the Worthy

Ascent of the Worthy

Enchantment — Saga

Mana cost: {1}{W}{B}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

triggered — brings a card back

triggered — puts a counter on it

triggered — turns something into a creature

Causes: put a creature onto the battlefield, a creature leaves a graveyard, put a counter on anything.

Cares about: a creature in a graveyard.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Ascent of the Worthy is one).

When Ascent of the Worthy is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Ascent of the Worthy is one).

  1. Narci, Fable Singer — When you sacrifice Ascent of the Worthy, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Ascent of the Worthy is one).

When Ascent of the Worthy is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Ascent of the Worthy is one).

When Ascent of the Worthy is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Ascent of the Worthy is one).

When a creature leaves a graveyard thanks to Ascent of the Worthy:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Ascent of the Worthy is one).

When a creature leaves a graveyard thanks to Ascent of the Worthy:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Ascent of the Worthy is one).

  1. Gorbag of Minas Morgul — When you sacrifice Ascent of the Worthy, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Ascent of the Worthy is one).

When Ascent of the Worthy is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life

257 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Ascent of the Worthy is one).

  1. Dual Nature — When a creature enters thanks to Ascent of the Worthy, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ascent of the Worthy is one).

  1. Odunos River Trawler — When Odunos River Trawler enters thanks to Ascent of the Worthy, it brings a card back
  2. Wayspeaker Bodyguard — When Wayspeaker Bodyguard enters thanks to Ascent of the Worthy, it brings a card back
  3. Pharika's Mender — When Pharika's Mender enters thanks to Ascent of the Worthy, it brings a card back
  4. Saprazzan Bailiff — When Saprazzan Bailiff enters thanks to Ascent of the Worthy, it hits a graveyard
  5. Cavalier of Dawn — When Cavalier of Dawn enters thanks to Ascent of the Worthy, it kills a creature, artifact, enchantment, planeswalker or battle an opponent controls
  6. Master Skald — When Master Skald enters thanks to Ascent of the Worthy, it exiles a card from your graveyard
  7. Trusty Retriever — When Trusty Retriever enters thanks to Ascent of the Worthy, it triggers

375 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ascent of the Worthy is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters thanks to Ascent of the Worthy, it triggers

42 other cards care about it too. These are the ones with the most connections.