edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{W}{W}
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
on-cast —
on-cast —
Causes: sacrifice a permanent, a permanent is put into a graveyard from the battlefield, discard a card.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Balancing Act is one).
a nontoken permanent is sacrificed — 108 cards in the game can cause this (Balancing Act is one).
When a permanent is sacrificed thanks to Balancing Act:
a permanent is sacrificed — 109 cards in the game can cause this (Balancing Act is one).
When a permanent is sacrificed thanks to Balancing Act:
10 other cards care about it too. These are the ones with the most connections.
a permanent in a graveyard — 173 cards in the game can cause this (Balancing Act is one).
117 other cards care about it too. These are the ones with the most connections.
a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Balancing Act is one).
When a permanent is put into a graveyard from the battlefield thanks to Balancing Act:
a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Balancing Act is one).
When a permanent is put into a graveyard from the battlefield thanks to Balancing Act:
2 other cards care about it too. These are the ones with the most connections.
a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Balancing Act is one).
a permanent leaves the battlefield — 315 cards in the game can cause this (Balancing Act is one).
When a permanent leaves the battlefield thanks to Balancing Act:
a card is discarded — 2,042 cards in the game can cause this (Balancing Act is one).
When Balancing Act makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Balancing Act is one).
2 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Balancing Act is one).
When Balancing Act is cast:
430 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Balancing Act is one).
Balancing Act puts cards into the graveyard that:
442 other cards care about it too. These are the ones with the most connections.