Balancing Act

Balancing Act

Sorcery

Mana cost: {2}{W}{W}

How we read this card

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

on-cast —

on-cast —

Causes: sacrifice a permanent, a permanent is put into a graveyard from the battlefield, discard a card.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Balancing Act is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Balancing Act, it triggers

a nontoken permanent is sacrificed — 108 cards in the game can cause this (Balancing Act is one).

When a permanent is sacrificed thanks to Balancing Act:

  1. Tergrid, God of Fright // Tergrid's Lantern — brings a card back
  2. It That Betrays — brings a card back
  3. Nazgûl Battle-Mace — brings a card back
  4. Skittering Precursor — makes a token
  5. Evendo Brushrazer — exiles a card from your library

a permanent is sacrificed — 109 cards in the game can cause this (Balancing Act is one).

When a permanent is sacrificed thanks to Balancing Act:

  1. Scavenger's Talent — mills a card
  2. Sandbender Scavengers — puts a +1/+1 counter on itself
  3. Popular Egotist — makes each opponent lose 1 life
  4. Blood Aspirant — puts a +1/+1 counter on itself
  5. Slaughter-Priest of Mogis — gets +2/+0
  6. Merchant of Venom — puts a +1/+1 counter on itself
  7. Sorcerer's Broom — makes a token
  8. Vito, Fanatic of Aclazotz — gains you 2 life
  9. Korvold, Fae-Cursed King — puts a +1/+1 counter on itself
  10. Carmen, Cruel Skymarcher — puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this (Balancing Act is one).

  1. Cosmic Rebirth — Balancing Act puts cards into the graveyard that Cosmic Rebirth can bring back
  2. Starving Revenant — Balancing Act fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  3. Yuna's Decision — Balancing Act puts cards into the graveyard that Yuna's Decision can bring back
  4. Squirming Emergence — Balancing Act puts cards into the graveyard, and Squirming Emergence gets bigger
  5. Hologram Stalker — Balancing Act puts cards into the graveyard that Hologram Stalker can bring back
  6. Badlands Revival — Balancing Act puts cards into the graveyard that Badlands Revival can bring back
  7. Urborg Repossession — Balancing Act puts cards into the graveyard that Urborg Repossession can bring back
  8. Return of the Mole Man — Balancing Act puts cards into the graveyard, and Return of the Mole Man gets bigger
  9. Puca's Covenant — Balancing Act puts cards into the graveyard that Puca's Covenant can bring back
  10. Trystan's Command — Balancing Act puts cards into the graveyard that Trystan's Command can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Balancing Act is one).

When a permanent is put into a graveyard from the battlefield thanks to Balancing Act:

  1. Jinxed Ring — deals 1 damage
  2. Liability — makes a player lose 1 life

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Balancing Act is one).

When a permanent is put into a graveyard from the battlefield thanks to Balancing Act:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Aetherworks Marvel — adds 1 mana
  6. Patron of the Nezumi — makes each opponent lose 1 life

2 other cards care about it too. These are the ones with the most connections.

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Balancing Act is one).

  1. Genku, Future Shaper — When a permanent leaves the battlefield thanks to Balancing Act, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Balancing Act is one).

When a permanent leaves the battlefield thanks to Balancing Act:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

a card is discarded — 2,042 cards in the game can cause this (Balancing Act is one).

When Balancing Act makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Balancing Act is one).

  1. Death to Our Enemies — When Death to Our Enemies is sacrificed thanks to Balancing Act, it deals 7 damage
  2. Gorbag of Minas Morgul — When a permanent is sacrificed thanks to Balancing Act, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Balancing Act is one).

When Balancing Act is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature

430 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Balancing Act is one).

Balancing Act puts cards into the graveyard that:

  1. Gale, Waterdeep Prodigy — can bring back
  2. Harness the Storm — can bring back

442 other cards care about it too. These are the ones with the most connections.