Bloodstained Mire

Bloodstained Mire

Land

How we read this card

Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

activated {T}, Pay 1 life, Sacrifice this land —

activated {T}, Pay 1 life, Sacrifice this land —

activated {T}, Pay 1 life, Sacrifice this land — searches a library

activated {T}, Pay 1 life, Sacrifice this land —

activated {T}, Pay 1 life, Sacrifice this land —

Causes: make a player lose life, sacrifice a land, a land is put into a graveyard from the battlefield, search land mountain , search land swamp , put a Mountain land onto the battlefield, put a Swamp land onto the battlefield, shuffle a library.

Cares about: nothing.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Bloodstained Mire is one).

When a Swamp enters thanks to Bloodstained Mire:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

a Mountain enters the battlefield — 64 cards in the game can cause this (Bloodstained Mire is one).

When a Mountain enters thanks to Bloodstained Mire:

  1. Last Light of Durin's Day — puts a quest counter on itself
  2. Staff of the Flame Magus — gains you 1 life
  3. Valakut, the Molten Pinnacle — deals 3 damage

a land is sacrificed — 438 cards in the game can cause this (Bloodstained Mire is one).

When you sacrifice Bloodstained Mire:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Bloodstained Mire is one).

When Bloodstained Mire is in the graveyard:

  1. Slogurk, the Overslime — can bring it back
  2. Zask, Skittering Swarmlord — can bring it back
  3. Glacierwood Siege — can bring it back
  4. Turntimber Sower — can bring it back
  5. Serra Paragon — can bring it back
  6. Muldrotha, the Gravetide — can bring it back
  7. Deadbridge Chant — can bring it back
  8. Invasion of Tolvada // The Broken Sky — can bring it back
  9. Pull Through the Weft — can bring it back
  10. Conduit of Worlds — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Bloodstained Mire is one).

When Bloodstained Mire is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Bloodstained Mire is one).

When Bloodstained Mire hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Bloodstained Mire is one).

When a Swamp or Mountain enters thanks to Bloodstained Mire:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Choco, Seeker of Paradise — gets +1/+0

199 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Bloodstained Mire is one).

When Bloodstained Mire makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Bloodstained Mire is one).

  1. Gorbag of Minas Morgul — When you sacrifice Bloodstained Mire, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Bloodstained Mire is one).

  1. Long Feng, Grand Secretariat — When Bloodstained Mire dies, Long Feng, Grand Secretariat puts a counter on a creature

6 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Bloodstained Mire is one).

  1. Gale, Waterdeep Prodigy — When Bloodstained Mire is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Bloodstained Mire is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Bloodstained Mire is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Bloodstained Mire fills your graveyard toward the 7 or more cards Wayward Angel needs

440 other cards care about it too. These are the ones with the most connections.