Break Out

Break Out

Sorcery

Mana cost: {R}{G}

How we read this card

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

on-cast —

on-cast — grants haste

on-cast — searches a library

Causes: put a creature onto the battlefield.

Cares about: nothing.

Works well with

a sorcery is cast — 3,720 cards in the game can cause this (Break Out is one).

When Break Out is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Break Out is one).

When a creature enters thanks to Break Out:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token
  4. Chainer, Nightmare Adept — grants haste
  5. Preston, the Vanisher — makes a token
  6. Angelic Sell-Sword — makes a token
  7. Arni, Humble Scribe — untaps itself
  8. Saradoc, Master of Buckland — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Break Out is one).

When a creature enters thanks to Break Out:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Glaring Fleshraker — deals 1 damage
  6. Blasting Station — untaps itself
  7. General Kreat, the Boltbringer — deals 1 damage
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

295 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Break Out is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Break Out, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Break Out, it draws and discards
  3. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Break Out, it becomes prepared

21 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Break Out is one).

When Break Out is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.